Sunday, September 28, 2014

Retro Review: All Star Comics #3

The DC Universe Begins
One of the most pivotal early events in superhero comics was the debut of the Justice Society in All Star Comics #3. This not only introduced an important staple of comics, the superhero team, but it also helped define the medium in revolutionary ways that current readers may not appreciate because the changes it ushered in have become so pervasive. It is informative to note how the title All Star transformed from issue #1 through #4 and onward, and how creative and influential All Star #3 was.

Background

From the debut of the comic book medium through early 1939, comic books contained many short features, unrelated to one another in plot and theme, ranging from one panel to a few pages. It was taken for granted that each feature in an issue inhabited its own fictional world, the same way that we may take for granted that two novels written by two different authors inhabit two different fictional worlds unless it is specifically brought to our attention that the novels share a single fictional world. Comic book features might continue in subsequent issues of the same title, but there was no single fictional world shared by any two features until 1940 when Marvel Mystery Comics #8 brought the Human Torch and the Sub-Mariner together in a crossover story. But before and besides that story, we might presume that a stack of ten comic books told us of not one, nor two, nor merely ten fictional worlds, but potentially dozens. All of these title characters – clowns, cowboys, tough guys, warlords, and mystics – lived in their own world with their own cast of subordinate characters, and they all shared a title with numerous other features.

Until Superman. About a year after the runaway success of the Superman feature in the title Action Comics, the title Superman (I use italics carefully to distinguish the title from the character) was launched to exploit the character’s popularity by giving readers a single title full of Superman stories. What is important to note here is not the creative significance – there was none; Superman stories in Superman read just like those in Action – but the marketing significance. This was a move to play up the commercial aspects of a popular character in order to drive more sales. And it worked. Superman now had a second title, so his dedicated fans could follow him in two titles.

A commercial strategy

This idea was too good (that is, too profitable) to apply only in the case of Superman. All American and National publication companies looked for other features popular enough to merit a second venue. The idea of Superman was copied to the most popular character from Detective Comics, and so in early 1940 the title Batman was launched, less than a year after the Caped Crusader had debuted in Detective #27. But even before this, the idea of giving popular features a second venue sprang out of 1939’s New York World’s Fair Comics, a one-shot issue that rapidly evolved into World’s Finest Comics. This title, which many years later hosted a monthly team-up feature starring Superman and Batman, began as an anthology of features which had, for the most part, proven their popularity in another title first. It was a sort of dream team of features, giving Superman his third title and many other characters, including Batman, their second. (And note that the title’s wording is not a reference to Superman and Batman being the world’s greatest heroes, but is telling the readers that its features were the world’s best features… while retaining the wording of the now-long-since-complete World’s Fair.) Like Superman, it was a strong commercial strategy, and DC soon sought to exploit it further by creating another best-of title.

All Star Comics

Enter All Star Comics. DC now examined its lineup for another set of features popular enough to merit a second title, searching among the features that already appeared in Adventure Comics, Flash Comics, All American Comics, and More Fun Comics. The first two issues included appearances of a tough guy named Biff Bronson, a U.S. military team named Red, White, and Blue, and a costumed hero named Ultra-Man, whose adventures were set in the year 2240 AD. The balance of those first two issues’ stories, however, featured characters who would go on to be known as the Justice Society, but as of All Star #2, they still inhabited their own fictional worlds. It wasn’t that the Flash operated on “Earth Two” in a different city than Green Lantern, Batman, etc. It was that they all operated in their own separate worlds. Aside from the Human Torch–Submariner crossover in Marvel Mystery Comics, every feature was set in its own fictional world.

The editors of All Star had, at this point, a challenge. They wanted to select the features popular enough to merit being in the All Star lineup, but they had no specific information as to which features were popular. Editorial ads in All Star asked readers to send in letters telling them which features they liked best, and these letter campaigns were used to help determine the lineup. Based on these letters and/or their intuitions, the editors tuned the lineup from issue to issue, and a few common characteristics began to emerge. The features in All Star #3, for the most part, had a lot of characteristics in common with Superman and Batman. Most of them wore flashy costumes. Most of them had catchy action names that was distinct from their secret identity. Most of them fought evildoers.

What had happened, quite subtly, by the time of All Star #3, was that the superhero genre had been defined without anybody really planning it with an order from on-high. Instead, the readers, by explicitly and implicitly voting for their favorite characters, had selected a lineup for All Star that looked a bit like a team. This wasn’t Stan Lee and Jack Kirby staring at their storyboards and drafting a team by concept. This was a disconnected process involving many creators, many editors, two initially-separate publishing companies, and untold readers shaping the lineup of All Star Comics, and then editor Sheldon Mayer and writer Gardner Fox had an inspiration.

All Star Comics #3

Whereas All Star #2 and all comic books before it, besides Superman, contained many separate features given a few pages each, All Star #3 had a framing story, placing the starring characters into a rather pedestrian dinner banquet, during which, each character told the others of a previous action story. The solo stories, besides Johnny Thunder’s, are illustrated and several pages each, almost exactly like the solo features seen in All Star #1 and #2, and in all of the other comic magazines before them. The difference is the framing story that occupies 3 pages at the beginning of the issue, 1 page in the middle, 2 pages at the end, and 1 to 4 panels at each transition when one hero’s story has ended and the next is about to begin. Therefore, there is a framing story of about 7 pages which is, arguably, the beginning of shared continuity in DC comics. The events in that story are as follows:

• Johnny Thunder sees comic books for sale and wishes that he could attend the meeting of the Justice Society that is about to begin.
• That wish and several others are granted, giving him a disruptive presence at the Justice Society meeting.
• It is explained that Superman, Batman, and Robin cannot attend because they are particularly busy while the Justice Society meets.
• Johnny Thunder proposes that each of the heroes in attendence tells a story about one of his past adventures.
• In the middle of the nine stories, the Red Tornado crashes the meeting, then leaves because her pants are torn.
• A message from the FBI arrives. Flash runs to Washington to learn more. He returns with a request for the whole Justice Society to go to Washington to receive an assignment. This becomes the basis of a shared story in All Star #4.

The nine stories that make up 90% of the issue are themselves unremarkable. It’s the 10% of the issue that makes up the framing story that changed comics by creating a shared universe for what had previously been twelve separate features. However, continuity established in All Star #3 is different in many ways from DC continuity as it has come to be known:

1) Action scenes are solo, just as in previous comics. Shared scenes are conversation-only. This remained true for most issues of All Star.
2) Shared scenes have a distinctly humorous and childlike tone, aimed at child readers, like Johnny Thunder's solo features and completely unlike Spectre or Hawkman stories.
3) Continuity did not extend to solo features. Justice Society stories were ignored by, and contradicted by, other features until the Sixties.
4) Fourth wall narration, especially in All Star #3.

Indeed, the characters thrown together in the Justice Society just barely make sense as a unit. How do the Spectre, a grim avenging angel with almost limitless powers, and the Atom, a college sophomore with a weightlifter's body and a knack for running into crime fit into the same team? They don't. Johnny Thunder, despite the awesome powers at his disposal, was purely a joke character, stumbling in and out of misadventures because he was unaware how his thunderbolt worked. These continuities don't fit together, so it made sense that nobody took them very seriously as a shared fictional universe. Later in the series' run, when the characters were placed into action stories together, the tone became simplistic and campy, and not long afterwards, the entire line of characters went out of publication. It wasn't until the Seventies, with considerable reimagining of the original material, that the JSA became a lineup of characters that fit into a shared universe in the modern sense. The Golden Age Justice Society was entertainment with very little consistency in plot, continuity, or characterization. It was written for kids and provided a decade of entertainment for kids.

Because Justice Society membership was a commercial consideration to give popular characters more exposure, the Justice Society – after only 3 issues – had a "rule" that whenever a character gained their own solo title, they would become only an honorary member of the Society. This removed the Flash and Green Lantern from the lineup, just as Superman and Batman made only rare and cameo appearances, because characters with other titles didn't need the extra exposure of a place in All Star. This sort of consideration followed Superman and Batman, twenty years later, to the Justice League, with those two characters often missing adventures for the actual reason that those characters already had enough exposure in other titles.


It should be noted that a feature referenced another feature one time before this: Ma Hunkel decided to become the Red Tornado after being told by kids about the Green Lantern. That appeared a couple of months before All Star #3, but because the kids were aware of Green Lantern's secret identity, they were referring to Green Lantern as a comic book character they read about, not a superhero in their own world. Over a year later, Wildcat was also inspired to become a costumed hero because kids told him about Green Lantern, but in that case, also, the kids were referring to a comic book. An early Batman story referred to Superman as a fictional character in their world. A single DC continuity that was shared across all of the major solo titles would not appear until the Sixties. Not until 1977 would the Justice Society get its first origin story, a classic by Paul Levitz in DC Special #29. It is perhaps less apt to say that All Star #3 brought a shared universe into being than that it planted the seed of a shared DC Universe. Many years and many changes later, that seed had grown into something greater. When we consider the billions of dollars of revenues that the genre has generated and the deep societal role that the superhero genre has grown into, we can look back at All Star Comics #3 as a place where this tremendous thing started to grow.

Thursday, September 18, 2014

Multiversity: Society of Super-Heroes

Grant Morrison has a love of and knack for the mashup: Combining fictional worlds, styles and forms into something full of familiar images to an original result. His second installment of Multiversity is a blend of previous DC creations similar in many ways to his previous miniseries Seven Soldiers. As in that work, Society of Super-Heroes draws on characters from different eras, ranging in obscurity from the bottom almost all the way to the top. More than anything else, it feels like a twist on the Golden Age Justice Society, but JSA counterparts make up a minority of Earth-20's SOS.

"Doc" Fate (a name and biography a bit like Doc Savage) and the Atom (Al Pratt) appear much as they were in 1940's JSA. In addition, there is a Green Lantern wearing a costume much like Alan Scott's, but indicative of the mashup, this Green Lantern is Abin Sur, of Earth-20's Green Lantern Corps. It should be noted that this is one of the first times that any Earth in the Multiverse besides the "main" DCU dimension has been implied to have a GL Corps led by their own copy of the Guardians. Notably absent are any of the other big guns of the DC lineup; no Superman, Batman, Wonder Woman, or Flash are to be seen.

This proto-JSA teams with an all-female team of Blackhawks, a creation who appeared in Quality Comics at the same time as the original Justice Society, and were bought out by DC years later. They are also teamed with the Immortal Man, a character who debuted in the Fifties as a sci-fi character outside of DC continuity. His original rival, Vandal Savage, appears here as a main villian, but it's the Earth-40 Vandal Savage who leads zombies into a war against the SOS.

Earth-20 was first seen over six years ago in just one panel of Superman Beyond #1, with Doc Fate and Lady Blackhawk looking up as the various Supermen carry a huge interdimensional ship over them. That event is referred to in SOS. Now, worlds are colliding and Earth-40's villians are using a dimensional collision that is not of their doing to raid Earth-20 like pirates boarding another ship.

Along the way, Morrison mixes in wildly different elements of DC lore such as Blockbuster, Parallax, "52"'s Lady Shiva, and Al Pratt suffering severe facial damage that will require him to wear his mask permanently, just as the original Al Pratt's son Damage did in Infinite Crisis.

Most central to the plot are the elements that tie into the rest of Multiversity. Doc Fate is aware of the Monitors' history and the haunted issue of Multiversity makes an ominous appearance. Nix Uotan's name is twisted into the quasi-Mexican name Niczhuotan.


The story ends noncommitally, with the action to continue in other issues of Multiversity. The grim nature of the threat to Earth-20 is offset by the inherent fun of the mashup, which left me appreciating the issue more for its tone than its plot. The plot is sure to continue, but it's hard to predict now if Earth-20 will get more in-depth coverage or if its struggle to survive will be handled summarily.

Wednesday, August 20, 2014

The Multiversity #1

In 2006, Infinite Crisis #6 reintroduced the Multiverse. At least, the event that produced 52 separate vibrationary dimensions, each with its own Earth, took place in that issue. DC revealed the existence of the new Multiverse only gradually, with teases and hints before a final reveal near the end of the weekly series 52. The new Multiverse was a realm to explore, for creative talents to stake out territories and develop them, making the DC Universe a rich tableau of great variety.

Curtain falls. Seven years pass. Curtain rises.

As 2014 passes the midway point, the Multiverse still has been discussed only very sparingly. With the exception of a few “Earths,” the creative playground that DC introduced eight years ago has barely been touched. Until now.

Grant Morrison’s The Multiversity is perhaps the most ambitious event that DC Comics has undertaken, a mapping of dozens of fictional worlds. Crisis on Infinite Earths destroyed a thousand fictional worlds, almost all of them eliminated off-camera, with glimpses of ten or so along the way, and that was still vast in scope. Multiversity will put dozens of worlds on-camera, giving us teases of their individual richness while building a larger structure around them with its own logic and chaos. It takes within its scope previous works of Gardner Fox, Jack Kirby, Neil Gaiman, Morrison himself, and many others, including – through obvious Marvel surrogates – Stan Lee. We’re obviously going to see an enormous amount of detail in the nine issues of Multiversity, and the first issue gets that well underway.

The story begins by showing a smaller creature on a flea, which is a reference to a poem by Jonathan Swift that states that microcosms thereby extend into boundless new microcosms, ad infinitum. The narration speaking of the ubiquity of life unites this into a message about stories and fictional worlds, which continue into infinite variety, and this is the lead-in to the infinite (well, at least 45) worlds Morrison will address.

Nix Uotan, the Monitor seen in Final Crisis, is once again living as a young man in shabby surroundings, hounded by the mundane facts of existence. He reads a comic book and communicates with some apparently extradimensional Mister Stubbs, an anthropomorphic chimpanzee in pirate clothing who shared a detention cell with Uotan in Final Crisis #5. The plot of Multiversity is kicked off by their examination of a sinister comic book which is haunted and directly addresses the reader (both Uotan and YOU, the reader of the actual comic). This fourth-wall addressing of the reader is a familiar Morrison trope whose most prominent antecedent was the cover of Flash #163, where the Flash tells the reader, “Stop! Don’t pass up this issue! My life depends on it!” (Fourth wall narration was, incidentally, used by Gardner Fox as far back as 1940.) Morrison has also referenced that cover’s wording in Final Crisis #2, the issue in which he brought Barry Allen back to life.

The “haunted” comic book that begins this story is Ultraa Comics, the final one-shot issue of Multiversity which will be published in 2015. It concerns Ultraa, the lone superhero of Earth-33, which is the real world which we live in, also known as Earth Prime. Ultraa was introduced in a 1978 issue of Justice League of America, and Morrison obviously intends to use Ultraa to bridge the gap between superhero comics and our real world, something previously developed by the 1978 story of Ultraa and Kurt Busiek’s Superman: Secret Identity.

At this point, Nix Uotan changes to his Monitor identity and begins a voyage through the Multiverse on the Ultima Thule, an interdimensional craft introduced in Superman Beyond, and in short order, he finds a demonic infestation that seems right out of the works of Neil Gaiman destroying a Marvel-esque world of superheroes on Earth-7. This destruction, however, was merely bait to attract Uotan and fill him with despair, killing his interest in comics. Interestingly, the demons call themselves The Gentry, perhaps suggesting that “good people” too upright to read comic books are the metaphorical problem in this story.

And so, the Thunderer, an Aboriginal Australian version of Marvel’s Thor, is sent off to collect a team of superheroes from all the worlds of the Multiverse to defeat this threat. The rest of the issue is spent gathering a virtual Justice League from the Multiverse, something we’ve seen before in Superman Beyond, Final Crisis, and, befitting the appearance of Harbinger, Crisis on Infinite Earths. This interdimensional team will, we can be sure, lead the attack against the demonic threat, and introduce us to their worlds along the way.

Given the most screentime is the black (African-American; in truth, Vathlo-Kryptonian) Superman, Cal Ellis, previously used by Morrison in Final Crisis #7 and Action #9. Ellis leads the all-black superheroes of Earth-23 (perhaps not incidentally, Michael Jordan’s number). But only Ellis, pursuing the origin of a mysterious robot attacker, is selected for the interdimensional team, which also has Captain Carrot. Captain Carrot remembers meeting Ellis (in FC #7), but Ellis doesn’t remember meeting him, a conflict which will seemingly be resolved later. Other members of the team are Dino-Cop of Earth-42, an Aqua-Woman from Earth-11, and a speedster named Red Racer from Earth-36, whose Superman was vanquished in a battle with Superdoom, the Superman-Doomsday pastiche from Morrison’s Action Comics. Notable in their absence are the characters of Earth-0, the main DC Universe. We learn that the characters of various Earths often appear in the comic books of other Earths, a concept that goes back to the introduction of Barry Allen, a fan of Jay Garrick’s Flash Comics, in Showcase #4. We also learn of Valla-Hal, a Monitor Watchstation number ∞, with the implication that these characters are the equivalent of gods.

This task force, however, ends up on Earth-8, not Earth-7, where they find a different set of Marvel-like characters unknown to the Thunderer. Here, a Doctor Doom stand-in named Lord Havok is consumed during contact with the demonic forces. At the end of the issue, the heroes find that Nix Uotan has become corrupted, reminiscent of Mandrakk, the darker manifestation of Uotan’s father, Dax Novu, seen in Superman Beyond and Final Crisis. Obviously, the next part of the story involves a battle for Uotan’s soul, and by extension, for the good in comics to win out over the worse aspects of them, as seen by Morrison.


Moving forward, Morrison has many challenges to face. His knack for wide-scale invention of new characters and new worlds is well established, and he’s surely up to that challenge. He will also need to do justice to the magnificent works of his predecessors as he places them, in rather summary fashion, into a larger narrative structure. Perhaps the greatest challenge that he is taking on is the goal of showing that comics are essential, that they are embattled, and using his story to help lead them to become something better. Morrison portrayed his Superdoom character in Action as “a brand” with “maximum cross-spectrum, wide-platform appeal, a violent, troubled, faceless anti-hero... a global marketing icon.” Is DC launching a major event that criticizes their own products and cross-licensing? Will Multiversity be a voice of protest against other works? It’s curious to see what statement Morrison is trying to make and what result it might have.