Tuesday, May 10, 2016

Retro Review: Fifty-Two

Ten years ago this week, DC launched 52, something longer than a miniseries but with a definite end built right into its short title. The title and concept of 52 play back on itself in a variety of ways. The series ran 52 issues in 52 weeks, from May 2006 until the same month in 2007. The number itself occurred many times within the story, often as an Easter egg for its own sake, but ultimately as a clue to a mystery. After DC had shown a propensity for delays on other, more modest, projects, the idea of a weekly series with several collaborating writers seemed like an unrealistic goal, but 52 came out on time each and every week, a creative success in each of its separate subplots.

52 was built on an unusual base of concepts: It was set in the year immediately after Infinite Crisis and was given sole power to tell the tale of that year, with all other DC comics skipping ahead "One Year Later." Consequently, it seemed that any monthly comic might contain spoilers for 52, but that seems to have been prevented either by good preparation or the simple fact that 52 and its four writers – Grant Morrison, Geoff Johns, Greg Rucka, and Mark Waid – focused on minor characters who didn't headline in the monthlies.

The stars of the main subplots of 52 were as follows:

• Animal Man, Starfire, and Adam Strange
• The Question, Renee Montoya, and Batwoman
• Black Adam and Isis
• Will Magnus and other prominent scientists
• Booster Gold, Skeets, and his rival, Supernova
• Ralph Dibny
• Steel and Lex Luthor

Effectively, DC got a tremendous proportion of readers to buy about seven full issues' worth of material concerning each of those subplots, something that could not possible have been achieved by scripting and publishing the stories separately: Imagine how few readers would buy a seven-issue Elongated Man series.

So, initially, it seemed to cynics like a sales job based on promises: A series so central to DC's plots that readers would feel compelled to read it, but based on unimportant characters and the seemingly imminent risk of failed deadlines. The result, however, was a delight: The quartet of writers and their army of artists managed to hit every deadline, and the stories were without exception worth reading. 52 made a collection of minor characters worth reading about with the most important element in fiction – engaging, original storytelling, full of surprises. Each subplot in 52 was something more than it seemed to be; someone – usually more than one someone – was involved in deception, and the stakes were always bigger than they seemed to be. What seemed at the outset to be sullied and selfish motives ultimately proved selfless. Time and time again, 52 took the high road, giving each of its constituent stories another level than first impressions seemed to indicate.

In retrospect, 52 employed somewhat of a formula across most of its plots. There were characters who seemed good but had a hidden evil identity in at least five of the plots: Black Adam's stepbrother was befriended by an anthropomorphic alligator, Sobek, who stuttered and claimed to be fearful, but was really a murderous double agent for Intergang. The team of superheroes made by and working for Lex Luthor had one very bad egg in the form of Everyman, real name Hannibal, and like Dr. Lecter, a sociopathic cannibal. Dr. Cale, the beautiful blonde scientist who warms up to Will Magnus, was another double agent, loyal to Apokolips. Two plots have a golden toaster-sized traitor: Doctor Fate's helmet is actually Felix Faust, intent on stealing Ralph Dibny's soul; and, Booster Gold's sidekick Skeets has been taken over by Mister Mind. Other deceptions abound: Lobo pretends to be living according to a vow of nonviolence, but he breaks this vow three times, twice by design. Supernova, a hero who fills the void left by Superman, is actually the very man he seems to antagonize, Booster Gold. And, the ongoing mystery of what the Question plans for Renee Montoya is resolved when she – and we – find out that the Question intends for her to become the new Question after her death.

The pattern of deceptions across every plot in 52 plays into the larger pattern of sneak attacks, common to many Morrison stories in the decade after 9/11. Enemies who could not overpower their foe directly set up plans that come crashing into them when they're least expected, perhaps most shockingly when Sobek tricks his "friend" Osiris into saying the magic words that remove his superpowers, then crunches into his flesh with powerful jaws, killing him in his moment of vulnerability. In this subplot, evil plans come to fruition, but in the two subplots, the savvy heroes have prepared counter-sneak attacks of their own, just as the Seven Soldiers and Batman do in Morrison's other works. Ralph Dibny deduces early on that "Doctor Fate" is not what he seems to be, and plans a very clever sacrifice that cheats not only the magician, but also the Devil himself (in this case, Neron). At the end, we learn that the gun that Ralph pointed at himself in issue #1 fired wishes, not bullets, and that the flask he kept sipping from held power-giving gingold, not liquor. Rip Hunter intervenes to give Booster Gold the tip-off he needs to outwit Mister Mind, so the two of them can save the Multiverse. In the other plots, the heroes have to work hard to make up for their unpreparedness, and they manage to salvage the situation after initial setbacks.

The big plot, covering most but not all of the subplots, is that Intergang is preparing an era of crime on Earth, serving their dark lord, Darkseid. They win a few skirmishes in 52, leading to millions of deaths, but, obviously, fail to achieve the victory they seek, but we know by story's end that they lurk in the shadows, and have something else planned. Separate from that main plot is the impending threat of Lady Styx, an interstellar bringer of death who is killed by Lobo, but only temporarily. Distinct from all of that is the return of the Multiverse, and the immediate threat to it posed by Mister Mind. Along the way, 52 makes some big changes to the DCU, killing Vic Sage and Ralph Dibny, depriving Black Adam from his powers, and giving us a new Batwoman.

Another Morrisonian device is the way that Mister Mind is ultimately defeated: Rip Hunter and Booster Gold send him back in time, where, in his larval stage, he meets up, seemingly haphazardly, with Sivana, who imprisons and torments him. This is stunningly parallel to what happens at the end of Return of Bruce Wayne, in which Batman and his allies – including Booster and Rip – put the Hyper-Adapter into a time machine and send it into the past, where it is vanquished by a familiar DC villain, Vandal Savage. Other time loops bring Ralph Dibny back to his wife's death and Booster Gold back to the day he meets his best friend, Ted Kord. There is also a considerable parallel between All-Star Superman and the Steel-Luthor subplot, with a superpowered Lex Luthor being defeated at the end by someone in Metropolis who out-thinks him, turns off his powers, and then punches him out. The abundance of Morrisonian patterns in 52 suggests that he had more influence on the plotting than his 25% share of the staff might seem to imply.

The stories make use of other literary reference: the three lost space travelers are on a journey home like the Odyssey, with lotus-eating, a Cyclops (the Emerald Head of Ekron), and a suitor (the unspectacular Roger) wooing Animal Man's wife, Ellen. The Four Horsemen constructed by Intergang obviously come from the Book of Revelation, as echoed in the Crime Bible. And DC lore is mined quite effectively in the small details everywhere, with Isis being adapted from the 1970s Saturday morning live action show, the new Batwoman being related ("Kate the younger") to the 1950s Batman love interest, Supernova being adapted from an alternate identity of Superman back in World's Finest #178, and a depowered Clark Kent jumping from a window in order to get a scoop a la Lois Lane.

Though 52 is devoted to the minor characters, DC's stars cross the stage in cameos, with Clark Kent, Diana Prince, and Bruce Wayne all making appearances, the last of those very key as a prequel to Morrison's Batman run. The JSA, the Green Lanterns, and a wide sweep of other major heroes all play a role here and there. Though it's an excellent thing to read now, unusual as a work of that length with a pre-planned beginning and end, it was scripted to suit the needs of its times, launching the post-Infinite Crisis DCU with panache and intrigue. And, just as 52 begins quite literally in the wreckage left by Infinite Crisis, it drops ominous clues to something coming down the road, something that would prove to be Final Crisis.


52 was an impressive accomplishment, one that was extended, but poorly, into another yearlong series, Countdown, which mirrored its structure (weekly issues for a year; leading into, rather than out from, a crisis), and counting down just as 52 counted up. But the success of 52 was not repeated then, nor has that format been repeated since. 52 was a singular thing, a start and a finish, with the final panels of both its first and last issues asking the reader, "Are you ready?"

Friday, March 25, 2016

Batman v Superman: Dawn of Justice review


Warning: This review contains spoilers.

Batman v Superman: Dawn of Justice is the child of two parents. On the creative side, there is a tradition of DC's two flagship superheroes who sometimes fight. On the business side, there is the invisible presence of Marvel's cinematic Avengers franchise, which has produced blockbuster after blockbuster, tying several successful sub-series together to build a massive, shared audience of devotees – and revenue. DC's superheroes have had success on the big screen only as individuals, and only occasionally. Unmistakably, Warner Brothers is now trying to build on the success of 2013's Man ofSteel as the anchor of a multi-hero megafranchise like Marvel's cinematic Avengers (and, for that matter, X-Men).

In the world of BVS, Superman's debut took place in a world where an elder Batman has been fighting crime in Gotham City for twenty years now and sociopathic businessman Luthor are already prominent, as had been hinted via allusions back in MOS.

BVS provides two strong impressions: First, it is for most of its ample running length absolutely magnificently scripted, directed, and acted. The photography is gorgeous. Characterization is well-rounded yet recognizable as versions of the archetypes from comicdom. This is a very well made movie. The second impression: This movie contains perhaps the least fun of any superhero movie ever. Astonishingly, it begins and ends with funerals.

To a considerable extent, those two outstanding aspects of the film hold most true for the first hour and a half. Then, as the careful setup turns to climactic action (there is plenty of non-climactic action earlier) the script tosses some red meat for fanboys and fangirls to cheer, and the film turns into a movie. This is perhaps a good thing, because, to fulfill the goal of launching a major cinematic universe, BVS needs to convince moviegoers that it's not going to be a bleak, depressing (albeit well-written) cinematic universe.

No one will leave the theatre complaining that there wasn't enough movie or love for DC source material. BVS covers the themes of three or four landmark DC works. It has about a half-dozen lines from The Dark Knight Returns, which is unquestionably the central source from printed media, but it also features a dream scene right out of Red Son, a massive plot to frame Superman a la Lex Luthor: Man of Steel, and then launches right into the Death of Superman story while introducing the Justice League-to-be very economically. There is even a scene where Lois Lane dives into water to recover some kryptonite just like Miss Tessmacher did in Superman: The Movie. Perry White mentions Superman's origin year of 1938 in some canny dialogue, and there's a kidnapping in Smallville reminiscent of the early Byrne issues of Superman.

Despite the heavy borrowing, the overall plot is original. About half of it had already been communicated in the trailers. The film opens with cinema's nth retelling of the Waynes' murder. At their funeral, young Bruce falls into a cave at Wayne Manor and – this part is just a dream – bats swirl around him, flying him back to the surface. Then we see a second defining trauma in Bruce Wayne's life: His physical presence in Metropolis during the Superman-Zod battle that killed some people Wayne was close to.

We flash forward 18 months: Superman has become the world's greatest hero… but nobody whatsoever seems to be happy about it. Awed, sometimes grateful, but nobody in the movie is happy, so they aren't happy when Superman saves someone's life, either. Batman, meanwhile, has become darker in his operations, branding the criminals – the news calls them his victims – with a hot bat symbol. Superman and Batman intensely dislike one another from afar – Superman loathing the cruelty that Batman shows and Batman loathing the lack of controls in place to stop Superman. This is a sentiment shared exactly by a U.S. Senator and a giggling, rich, brilliant, and mentally ill Lex Luthor. All three – Wayne, Luthor, and Senator Finch – undertake plans to take control back from Superman. As it turns out, Luthor is the master chess player directing the others like pieces on his board. Knowing that he can't hurt Superman directly, Luthor gives Wayne and the world more reasons to fear Superman, using his own gunmen to cause collateral-damage deaths during a Superman mission in Africa. When Superman arrives in Washington to testify before Congress, the film unleashes one of its biggest surprises when a massive explosion caused by Luthor kills the committee and many civilians Superman is unharmed, but the world wonders if he somehow caused it.

Batman is, in the meantime, playing the world's greatest detective, working on a case that leads towards an unknown master criminal who turns out to be Lex Luthor, importing kryptonite via ship from MOS's Indian Ocean battle site back to Gotham/Metropolis. Batman infiltrates Luthor's headquarters, stealing the kryptonite for himself, which was Luthor's plan all along. Bruce Wayne keeps catching sight of a gorgeous, elegant, and mysterious Diana Prince who is also investigating Luthor. While following the breadcrumbs that Luthor intentionally left in order to drive Batman into battle with Superman, Batman also finds Luthor's computer files indicating the existence of four meta-humans – Wonder Woman, Cyborg, Flash, and Aquaman. Batman also sees the Flash in a dream and/or interdimensional interlude reminiscent of the Flash speaking to him early in Crisis on Infinite Earths, in which Flash gives Batman a warning – one that's hard to hear, but apparently useful. Meanwhile, Clark Kent has become Batman's biggest detractor, which leads to Superman zooming down and threatening Batman, telling him to end his bat career now, or else.

Luthor plays his first plan to kill Superman just past the film's midway point. To summon Superman, he throws Lois Lane from the top of the LexCorp building. She's safe, but Luthor shows Superman photos of a bound and tortured Martha Kent. Luthor tells Superman that Martha Kent will die unless Superman kills Batman. With no choice, Superman goes to Gotham to try to talk to Batman, who is ready for him in a battle a la Dark Knight Returns. Sonics and machine guns slightly irritate Superman, but kryptonite powder/gas has its intended effect, allowing Batman to pummel Superman for a while. The gas wears off, giving Superman the upper hand, but Batman fires a second dose at him, beats him for a while, then lifts a kryptonite spear over him. Begging for his life, Superman tells Batman that he has to save Martha. Here the film catches one of the DCU's least-noticed quirks – that Martha Wayne and Martha Kent share a first name. Hearing his late mother's first name, Batman becomes insane with curiosity – why did Superman say "Martha"? Lois Lane arrives in time to tell Batman why, and this intel ends the fight, making the two men allies.

While Batman saves Martha Kent, Superman goes to corral Luthor, who unleashes his Plan B – a creature he created by combining his own DNA with that of General Zod. This is sort of a combination of the origin stories of Kon-El and Bizarro, but the result is unmistakably Doomsday.  This raging, superpowered behemoth begins to pummel Superman in a battle reminiscent of MOS's Superman-Zod battle. Suddenly, Wonder Woman shows up, and the two superpowered heroes swap blows with Doomsday while Batman manuevers around the battle scene, looking to make a blow of his own. Wonder Woman's skill and zeal in fighting Doomsday is one of the lightest moments in the film, but only manages to hold the monster off for a while. Superman retrieves the kryptonite spear that Batman crafted and, after resisting Lois Lane's pleas for him not to do so, flies in to plunge the weapon into Doomsday's heart. At the same time, the monster plunges a massive, bony spear into Superman's chest, killing him. Wonder Woman and Batman stand over the two dead combatants.

Now Superman is dead and the world knows that Clark Kent was his alter ego. Superman has a glorious funeral with, suddenly, America's gratitude. Bruce Wayne tells Diana Prince that they must find the other superheroes and prepare to fight as a team. Luthor, from a prison cell, gloats to Batman that by killing Superman, he has "rung the bell" to summon a new, dark force, which seems to introduce Darkseid as the next Justice League film's villain. Bruce Wayne and Lois Lane mourn at Superman's funeral, but in the film's final moment, we see Superman's coffin and get a sign that there will be a resurrection.

There are virtually no missteps in Batman v Superman. It's wonderfully crafted: Every scene, every shot, every line of dialogue achieves just what the creators intended. It's also relentlessly dark and brooding, with sex trafficking, child molesters, torture, and terrorism just part of the background. This cinematic DCU, even with superheroes, is worse than our own world. Warner Brothers is betting that people will enjoy visiting this dark place one or two times a summer for the next few years. I'm not sure of the audience they are hoping for, but they seem to be intent on an audience closer to that of The Godfather than Superman: The Movie. Serious comic book fans may enjoy seeing their heroes in such realistic fight scenes. Families and couples on dates may find themselves watching Avengers movies at the next movie screen over.



Thursday, March 17, 2016

Batman v Superman IV: Who Won More?

Batman and Superman have fought at least thirty-three times. In the last three posts, I gave the blow-by-blow of all of them. Now, to add up the score.

With Superman fully powered, Batman without prep time

Superman wins these battles again and again. Whether he knocks Batman down or just stands there and takes whatever Batman can dish out, Superman, when he's in his right mind, always comes out with a win, no sweat. However, the three times that Superman is under the mind control of a Batman villain, in "Hush" and in Scott Snyder's current run, Batman manages to incapacitate the mind-controlled Superman and bring him back to his normal self.

Superman 7 wins and no losses when he's in his right mind. Batman wakes up a mind-controlled Superman twice, Batman completely defeats a mind-controlled Superman once.

When Batman has superpowers

This is a strange category, because the nature of the superpowers can vary so much. Two of their first battles involved Batman possessing powers, an idea that didn't recur until 1979. 1 tie, 1 Superman 1, Batman assists the JSA in 1 win.

When Superman has no powers

In theory, taking away Superman's powers gives Batman the advantage, because Batman has trained and armed himself for that situation and Superman has not. However, Superman has actually matched Batman at 2 wins apiece in these stories, none of them published since 1968.

With Superman fully powered, Batman with prep time

This describes probably the best-remembered and most interesting of the matchups, but probably few readers are aware that Batman has been using prep time to beat Superman since as far back as 1961! Batman won five of these, but Superman's powers and wits bested Batman's plans in two stories (curiously, both published in 2006) when Superman wins a re-imagined version of Byrne's first meeting by seeing through the bomb-in-the-belt trick, and a fight in the Batcave when Superman is not taken down by the kryptonite ring.

Grand total

Counting all of the disparate scenarios, the win total is:
Superman 12, Batman 11, several ties, team battles, and non-fights.

The key takeaways are: When Batman has no prep time and Superman's in his right mind, the Man of Steel is unbeatable. When Batman has prep time and is in his right mind, the Caped Crusader almost always wins.

There's something trendy about having the two heroes fight. From 1968-1971, the heroes fought 8 times in 3 years, then only fought once in the next 14 years, but once the battles started up, they fought three times in just over a year. Then, hardly any more matchups for over a decade. Now, it appears to be trendy again, with over a third of the fights happening since the year 2000.

Having two of the most beloved superheroes fight is a curious thing. John Byrne and Frank Miller present it as inevitable: Of course these men have different methods; of course they would clash. In other stories, the writer felt compelled to dream up a fantastic explanation for the fight, subscribing to the more usual circumstance that the great heroes are also great friends.

Given that a fight must occur, it is a strange twist on the John Henry story: Can a hard-working man beat an unbeatable force? When Batman uses prep time to beat Superman, it is something hopeful for all of us, that humanity can triumph over every challenge, even their own hero. But in the fights where there is no prep time, writers almost universally agree that Superman must win, and take pains to say, further, that it shouldn't even be close.

The most common result in all of these battles, though, is that when the fight is over, the heroes realize their common cause and become at least allies, if not friends. The only exceptions to these are the Elseworlds where a very different Superman (like The Unholy Three's Zod as Superman) or very different Batman (the Batman who believes that Superboy killed his father) are in the fight.


So, as Batman v Superman: Dawn of Justice hits the theatres, what we can be most certain of is that the end of the title is what matters. There'll be a fight, and if the comics are any indication, Batman's prep time will give him the upper hand. But when the battle ends, the two will join forces thereafter for their neverending war.