Wednesday, November 28, 2018

Heroes in Crisis #1-3: Signs and Contradictions

All I have to add are some observations from lining up, side-by-side, events where the three issues have given us at least two accounts. There are numerous inconsistencies. (That's not to say that they are all contradictory: There are various ways to explain these.) The location of Roy and Wally has been mentioned, but there are also these:

1) The trio of greeter androids inside the house is an older couple (who resemble the Kents) and a younger woman. In HIC #1, the younger woman is black. In HIC #3, she is white with red hair in a ponytail.

2) The cluster of dead heroes outside the house is considerably different in HIC #1 and HIC #3. Lagoon Boy and Hotspot are feet-together in #1 but heads-together in #3. Those around them include Commander Steel in #1 and Red Devil in #3. Basically none of the details match.

3) Wally's costume leg is ripped in #1. In #3, he's killed with a single blow to the head. There'd be no reason for his costume leg to become ripped.

4) Obviously, Booster and Harley contradict one another, each saying that the other did it.

5) Booster's memory and recordings are inconsistent. At the time he apparently sees Harley kill Wally, he says that it's his first day there. The session recordings are not the same, and in one, he says that it's his first day. If all of these scenes are real and on the level, then he must have made two recordings introducing himself on the same day. (There are many other explanations.) Harley says that she didn't know he was there and his explanation is that it's his first day.

6) Booster and Harley have scratches/cuts, and costume tears in #1, but none when they meet in #3. Perhaps we missed a fight between them, but it would seem odd for any of Booster's weapons or tactics to give Harley scratches.

7) The shadows fall in almost opposite directions when Booster arrives at the house in #3 and when Superman arrives in #1. This is probably just an error, but it could indicate sunrise vs. sunset.

8) Ivy's testimony in #3 involves a direct and immediate contradiction/correction/refinement of how long she's been there when she says "A week. Nine days." We don't know if that recording and the one seen in #2 are from the same session or not. It seems that the one in #2, coinciding with Harley's arrival, must likely be shortly before the murders. This makes it odd that she is still explaining her justification for being there, nine or more days after her arrival. There's no direct contradiction here, but it calls into question the soundness of Ivy's thoughts.

9) Booster's costume is intact after Skeets wakes him up, despite the tears and injuries earlier. Perhaps Skeets' technology includes costume repair.

10) Booster's memory of the session where he's talking to a virtual copy of himself indicates that the attack began when he was not present, another contradiction of Harley's assertion that Booster committed the murders.

Obviously, this is a lot of contradiction, and it's got to be resolved. A lot could be resolved in one tidy package if we simply find out that Booster is delusional. More could be resolved if we find out that someone rearranged the crime scene.

I think we're a long way away from answers here. Neither Booster nor Harley is the killer in the simplest sense: The solicits for #5 and #6 indicate that someone or something corrupted the Sanctuary AI and the Sanctuary AI, by giving the heroes counterproductive "therapy" made their problems worse rather than better, until one or more of them snapped. The villain stands a good chance of being someone we haven't even seen on-panel yet. A bug in the software owing to Batman's paranoia (see the kryptonite in the belt) would be a plausible explanation except that's just what the Brother Eye plot was.

I'm glad we've got six issues to go. There's a long way to go for the mystery, and we haven't gotten very deep into the psychology yet.

Wednesday, November 14, 2018

Green Lantern 1

"Nobody panic. Chill. I've got this." Hal Jordan makes everything (besides holding down a steady job and a healthy relationship) look easy. And in many ways, so does Grant Morrison. What seems, on most pages, like a light-hearted comic to breeze through in a few minutes carries a lot of history behind it, with some foreshadowing and a bit of brutality.

The first panels of the run begin with a bit of numerology. Maxim Tox (seen for the first, and, apparently, last time) is a Green Lantern of Sector 2018, which is not so coincidentally our current year AD. So watch his story carefully, for therein lies a parable. As soon as he begins his fight to the finish against an arachno-pirate, Rokk and Sorban, gamblers from the planet Ventura, make a wager on the fight. Though Maxim Tox (= maximum toxicity, or toxic platitudes?) takes an initial setback (losing his ring finger) in stride, with three Green Lanterns backing him up, he does not survive the issue. Floozle Flem, a sentient GL virus infects the spider villain, making him beg for mercy, and setting up Tox with an "in Soviet Russia" joke ("You catch Floozle Flem!"). With characteristic and unbeatably succinct wit, Morrison has the crystal GL Chriselon respond to Tox's high-spirited rhetorical question with a curt "Yes." while a chicken-looking GL, Trilla-Tru, celebrates victory with a chicken-sounding "buck buck-AW!" In the very short time that we get to know Tox, we find out that he's a member of his home planet's nobility and all that Morrison, a non-noble Brit, brings along with it, and then Tox dies.

So, in just a few pages, and before the title character makes his first appearance, we find out so much about the direction of the series. First, Rokk and Sorban troubled Superman and Batman back in the Silver Age, making two real appearances before seeming to appear for the second Superman-Flash race back in Flash #175 (1967), though it was really a pair of other villains in disguise. So, we know that Silver Age lore (from the time that Morrison was 7 years old) is in play. The crystal Green Lantern, Chriselon, is apparently the successor to Silver Age Chaselon, from the same sector of 1416; Chaselon debuted in GL #9 (1961) and was later written into Final Crisis (with the single line, "Cease and desist!"), but later killed by Black Lanterns. We also see hubris and comedy suddenly give way to tragedy, which suggests that what starts off as easy victories for our hero(es) are apt to take a much darker turn. Finally, we see that another Silver Age creation, the Luck Lords who debuted to bedevil the LSH in Adventure Comics #343 (1966) are providing the substance of a larger threat that will carry well past this issue, as a Luck Dial allows the villains to beat and the other three fun GLs. Right there, we have the makings of a pretty good idea of how the multi-issue story arc will go: Hal Jordan's extraordinary skill and confidence will be put to the test – more than he knows – by characters who can manipulate the very rules of time and chance. Along the way, we're going to see some fun and some skillful use of Morrison's gift of creating wonderfully new, and sometimes disposable, side characters. And it will get dark, but who are we kidding: This is Hal Jordan – Hal Jordan! – of course he's going to win.

As Hal appears for the first time, staring at the skies before a quick date with "Eve" we are promptly shown where in Hal Jordan lore Morrison wants to take us. This is not 1960s test pilot Hal or early 1970s social justice Hal (and Ollie). This is late 1970s/early 1980s hitchhiking Hal, who is only magnificent when he's in costume, and fails at one job after another as he travels America like a beatnik from On the Road without the fun. Except that Hal, full of self doubt, is nowhere to be seen here. This Hal accepts his career setbacks as collateral damage. When reminded of his job failures, he shrugs it off with a smile. If this Hal is going to prove complex, it will not be due to anguish. But note carefully the recent items on his resume – a gas station named "52 Pick Up" (a reference to playing cards, games of chance), selling toys (befitting a superhero icon), and selling insurance (what makes everything right when bad luck turns against you). So when there's bad luck, a superhero comes and makes everything right. There are no accidents in these details.

Along the way, Morrison shows us the defining traits of Hal, and they're the same ones I highlighted in my review of Final Crisis: It's not Hal Jordan if he's not in hot water with the Guardians. When the issue begins, he's already had his lantern revoked for upgrades… a detail that is likely to be explained more later. Then, after saving Chriselon's life, the Guardians summon him to New Oa and it is revealed that the Guardians know that there is a traitor-to-be within the ranks of the GLs and they know who it will be… a mystery pending future issues, but who is it? Hal himself? Hal is also supremely self-confident, and when another GL, Chriselon thinks that he will die, Hal tells him that he won't, and Hal is right. Chriselon also tells us that three extremely dangerous space criminals are on the loose, and Hal, never concerned, goes to confront them alone. (The crashed ship with a dying GL inside, as Hal notes, is a deja vu to Hal's origin, but this time, the dying GL lives!) And part of his supreme confidence comes from his supreme skill: Nabbing the criminals is almost effortless. In fact, he has a laugh at their expense: When the criminal makes himself larger, and tries to threaten Hal, Hal's response is to say that he will "Laugh my ass off, probably." He's cool enough to say that and cool enough not even to chuckle when his estimate is right, and the criminal's leg bones shatter painfully under his own weight. And this shows us a trait of Hal that not all writers have asserted: This Hal is smart. He understands physics, and engineering, and mathematics, and he knows when a Luck Dial is fake, when a bunch of attackers is a colony creature with one brain, and when a "bum"'s reaction to guacamole pegs him as a Horminth Collective from Cluster World 3. (And I'm reminded that Morrison's response to Frank Miller's All Star Batman included the comment that Green Lantern is smarter than Miller wrote him.) Morrison's Hal Jordan is Hal Jordan at his best. He is easily worth more than three other Green Lanterns, and he knows it. He doesn't do scared, he doesn't rattle, he laughs off the "trouble" of his vagabond life and the cycle of disapproval and begrudging respect that the Guardians show him. He is the epitome of Tom Wolfe's The Right Stuff: An American male at the top of his game, with skill and confidence amplified to the extreme and intertwined to an extent as pure and intense as the unadulterated green of a green laser. This Hal is as good at what he does as Miller's Batman is good at what he does. Don't expect to see a complicated man in anguish, struggling with life's challenges. Hal is ready to beat and smirk his way through any such challenges, give or take a gigantic space armada or two.

A challenge worthy of him, however, is looming. We know that the villains of this story arc are trying to assemble five powerful artifacts and they already have two. We know that they are seeking to acquire control over reality itself, changing the predestined facts in the Book of Oa, and inevitably changing the rules of luck in their favor. And in a grotesque surprise, we see that they have a Yellow Lantern version of Hal, somehow related to the weaponers from Qward, and are harvesting the heart from its dead corpse. This subtly evokes the world of Sinestro, and it's as inevitable that Sinestro eventually show up in this run as Luthor and the Joker did in Morrison's runs on Superman and Batman. The only one missing for now is Carol Ferris.

But Morrison's plans are big. A final teaser page shows us Hal's verdant buddy Green Arrow and the Green Lantern of Earth-20 (a befanged version of Abin Sur). It looks already like the plan here is for a series that will run a couple of years, and the challenge for Morrison is how to make his Hal as purely skilled and confident as he's communicating here and for Hal's challenge still to be challenging.