Showing posts with label tom king. Show all posts
Showing posts with label tom king. Show all posts

Wednesday, November 28, 2018

Heroes in Crisis #1-3: Signs and Contradictions

All I have to add are some observations from lining up, side-by-side, events where the three issues have given us at least two accounts. There are numerous inconsistencies. (That's not to say that they are all contradictory: There are various ways to explain these.) The location of Roy and Wally has been mentioned, but there are also these:

1) The trio of greeter androids inside the house is an older couple (who resemble the Kents) and a younger woman. In HIC #1, the younger woman is black. In HIC #3, she is white with red hair in a ponytail.

2) The cluster of dead heroes outside the house is considerably different in HIC #1 and HIC #3. Lagoon Boy and Hotspot are feet-together in #1 but heads-together in #3. Those around them include Commander Steel in #1 and Red Devil in #3. Basically none of the details match.

3) Wally's costume leg is ripped in #1. In #3, he's killed with a single blow to the head. There'd be no reason for his costume leg to become ripped.

4) Obviously, Booster and Harley contradict one another, each saying that the other did it.

5) Booster's memory and recordings are inconsistent. At the time he apparently sees Harley kill Wally, he says that it's his first day there. The session recordings are not the same, and in one, he says that it's his first day. If all of these scenes are real and on the level, then he must have made two recordings introducing himself on the same day. (There are many other explanations.) Harley says that she didn't know he was there and his explanation is that it's his first day.

6) Booster and Harley have scratches/cuts, and costume tears in #1, but none when they meet in #3. Perhaps we missed a fight between them, but it would seem odd for any of Booster's weapons or tactics to give Harley scratches.

7) The shadows fall in almost opposite directions when Booster arrives at the house in #3 and when Superman arrives in #1. This is probably just an error, but it could indicate sunrise vs. sunset.

8) Ivy's testimony in #3 involves a direct and immediate contradiction/correction/refinement of how long she's been there when she says "A week. Nine days." We don't know if that recording and the one seen in #2 are from the same session or not. It seems that the one in #2, coinciding with Harley's arrival, must likely be shortly before the murders. This makes it odd that she is still explaining her justification for being there, nine or more days after her arrival. There's no direct contradiction here, but it calls into question the soundness of Ivy's thoughts.

9) Booster's costume is intact after Skeets wakes him up, despite the tears and injuries earlier. Perhaps Skeets' technology includes costume repair.

10) Booster's memory of the session where he's talking to a virtual copy of himself indicates that the attack began when he was not present, another contradiction of Harley's assertion that Booster committed the murders.

Obviously, this is a lot of contradiction, and it's got to be resolved. A lot could be resolved in one tidy package if we simply find out that Booster is delusional. More could be resolved if we find out that someone rearranged the crime scene.

I think we're a long way away from answers here. Neither Booster nor Harley is the killer in the simplest sense: The solicits for #5 and #6 indicate that someone or something corrupted the Sanctuary AI and the Sanctuary AI, by giving the heroes counterproductive "therapy" made their problems worse rather than better, until one or more of them snapped. The villain stands a good chance of being someone we haven't even seen on-panel yet. A bug in the software owing to Batman's paranoia (see the kryptonite in the belt) would be a plausible explanation except that's just what the Brother Eye plot was.

I'm glad we've got six issues to go. There's a long way to go for the mystery, and we haven't gotten very deep into the psychology yet.

Thursday, April 20, 2017

Button Part One Analysis: Batman #21

The opening scene of The Dark Knight Returns uses a sporting event – a car race – to describe in symbols all the major events of the entire story. The car (world) goes out of control and the driver (Batman) is the only one who can control it. It looks like he dies, but he escapes certain death.

Batman #21 begins with a similar sporting event, whose actual event (a hockey player dies in a fistfight) is probably not as significant as the symbolism that Tom King – almost certainly working under the vision of Geoff Johns – provides. The contest is between Metropolis and Gotham City with "two heavy hitters" confronting one another, and if you need to be told who those two cities represent, you've probably never read a comic book. If you still don't get it, the Metropolis team's colors are red and blue while the Gotham team wears black and yellow. And if you're wondering what the outcome will be, the Gotham team is named after a deadly weapon and the Metropolis team is named after an extinct species. And if this fight is meant to be prophetic, the Batman surrogate beats and literally kills the Superman surrogate.

We're not the only ones to get the symbolism. Saturn Girl, in Arkham Asylum, has privileged knowledge about the future, and she lets it slip that she's not talking about more than what we see in the hockey game when she says "They're going to kill him." Not the one person – "he" – that we see on television, but "they." Maybe the hockey game is tragic in its own right, but Saturn Girl sees something else – "Superman won't come. Our friends will die. The Legion will die." If the hockey fight represents a superhero calamity to follow, Superman will somehow be sidelined by Batman, and will therefore be unable to save the lives of the Legion and their friends (present-day superheroes?). Remember, Geoff Johns used Saturn Girl's fellow Legionnaire Star Boy in an almost identical fashion after Infinite Crisis, with the now Star Man taking over the role of the eponymous member of the Justice Society and providing ample quantities of foreshadowing along with mental illness.

These events are the kick-off to the big DCU / Watchmen crossover event that's coming, as symbolized by the hockey commentator's phrasing: "We're down to the final minute here, folks." (FYI, hockey overtime isn't one minute.) And then, "Here we go."

There are visual symbols galore as well, and if you're wondering why the Reverse Flash is involved in this story, one starting point is that his symbol – like the hockey visual in the first panel – looks like the Comedian's bloody button, for a big visual case of "Coincidence? I think not." (When Batman spits blood onto the Reverse Flash's yellow-masked face, it produces a mirror image of the same design.)

But there are important plot points, too. Reverse Flash remembers the Flashpoint universe in which Thomas Wayne was Batman, and he speaks to the no-longer-living Thomas Wayne in a mocking tone, enjoying how the elder Wayne died and how it hurts both Waynes when Thawne rips up the letter that Thomas sent to Bruce. The carrier of that message (a la the Roman god Mercury, who inspired the Flashes in many ways) was Barry Allen, so it's very appropriate that the message is destroyed by the Reverse Flash, un-doing something that the Flash did.

Like Saturn Girl, the Reverse Flash has information that allows for a very Johns-ian lookahead, and he tells us that some power resurrected him. This is undoubtedly for a reason and there are only so many possibilities. In this issue, the Reverse Flash beats the tar out of Batman, rips up the note from the Flashpoint universe, vanishes into a blue glow, returns speaking of God, and dies. And, I would caution the reader: We don't know if they actually occurred in the simple linear fashion that we thought we saw. If we take the events on their surface form, this Reverse Flash has come to this world from the world of Flashpoint, which makes him as well as the letter alien objects in this timeline, and if his purpose was to destroy the letter, and whoever revived him wanted to eliminate the connection between this Earth and the Flashpoint timeline then it's logical that Thawne needed to die after destroying the letter. It appears as though he did, but maybe something trickier happened. Reverse Flash was thoroughly splashed with blood before he vanishes, but when he returns, there is no sign of blood. Maybe he went through a physical experience that removed the blood (along with a fair bit of his own flesh), but maybe the timeline is trickier than it seemed, and the Reverse Flash who returned might be from a very different moment in his timeline than just a little bit after his fight with Batman. Otherwise, why make it so complicated as to have him disappear and reappear, instead of just burst into a blue flame and die? Note also that he disappears when the button is in his hand, but he returns with no apparent trace of it. Perhaps it just got lost in the violence of the moment, but given that the story is named after this object, it seems odd for it to be misplaced as a small detail.

There's another important reference/recurrence here: In Crisis on Infinite Earths, Batman sees a dying version of the Flash (Barry Allen) who is jumping in and out of time from later in the story. A dying Reverse Flash also appears before Batman here, which makes for the second reference to COIE, the other being Psycho Pirate's mask. All told, we have four objects from other timelines: The button, the letter, Thawne, and the mask. At the end of this story, two or three of these objects have been eliminated, leaving possibly just one. Clearly, someone is trying to eliminate connections between worlds, or at least certain connections. Perhaps the person pulling the strings is Dr. Manhattan, perhaps Mr. Oz (who also took Tim Drake "off the board" for presenting a similar threat). Perhaps the multiple, quick actions in this story were taken by more than one player, with someone wanting to get rid of the letter and someone else wanting to get rid of the button.

Whatever the case, more action is afoot in Superman #21, where someone who looks just like The Comedian deliberately summons up something that looks a lot like the giant cephalopod from Watchmen appears. Quite possibly, we have seen in short order, the handiwork of at least three major players from Watchmen, along with one artifact and one killer apocalyptic bio-weapon. If that many Watchmen characters are now in the DCU, it recalls the line:

At midnight, all the agents and superhuman crew go out and round up everyone who knows more than they do.
 -Bob Dylan