A hundred years ago this week, Jack Kirby was born; it is
striking to observe the medium of superhero comics begin to approach its own
century mark, something that Kirby and his contemporaries brought about in
their early adulthood. In an earlier post, I discussed Kirby's first work at
DC, taking over the existing Jimmy Olsen
title. Here, I break down Kirby's three original titles that presented his
Fourth World.
Kirby's Fourth World work is a case study in extremes. Kirby
came to DC from Marvel with a gigantic reputation and a new vision to match. DC
practically could not debut his new work fast enough; he was first given
control of the poorly selling Jimmy Olsen
title. Kirby's ideas expanded in the three new titles he was allowed to launch:
Forever People, New Gods, and Mister Miracle.
In the span of his first few months (and issues), he introduced numerous
characters who have been, individually and collectively, among the most
enduring in DC's history. This is a remarkable achievement, and one that virtually
no other creator has approached or matched.
And yet, this splendid body of work failed to thrive. The
original work itself is not widely read / republished proportional to its
creative power, and in its own time was not embraced. None of Kirby's three
original titles caught on and two were cancelled before reaching their twelfth
issue – an ignominious sign that would normally be interpreted as failure.
There is some controversy regarding the reasons for this, whether it was
outright disappointing sales, unrealistic expectations, or something else, but amid
the brilliance and creativity there is a scattered, unhinged nature to the work
itself that asks a lot of the reader's attention. Kirby's original Fourth World
work has many qualities of a cult work – adored by a few devotees, but not
loved or even liked very much by the masses.
The central fact of the Fourth World is an almost perfect
division into two parts, one good and one evil. Two worlds exist opposite one
another in both physical space and morality. The good world, New Genesis, is
named after a beginning and the first book of the Bible. The evil world,
Apokolips, is named after the last book of the Bible (alongside the more
popular name in English, "Revelation," are alternate names involving
the word "Apocalypse"). Those books, in turn, are not the beginning
and end in terms of mere page order, but in terms of a narration of the human
race itself, describing its origin and its annihilation. These names alone say
a great deal about the Fourth World – the strict binary division, generous
inspiration from classical and Judeo-Christian culture, and religious
overtones.
Kirby's three new titles, while centered on different
characters, also offered different kinds of dynamics. The Forever People acted as
one unit, very much like Kirby's jovial, wonderous Hairies from Jimmy Olsen, and though they had
distinctive names and appearance, they didn't have much characterization to
distinguish one from the other. Fittingly, they were capable of unifying
physically into one, nigh-unbeatable hero (though the metaphysical explanation
was that they simply switched places with the Infinity Man rather than became
him). This was a fitting tribute to the Youth Movement of the time, with a
group of individuals becoming more powerful when they acted together. The
Forever People's time on Earth memorably began with a guest-starring role by
Superman in which his yearning to know other super-people was so evocative that
the story earned a place in The Greatest
Superman Stories Ever Told.
New Gods centered
on Orion, who went to Earth and formed a small squadron of ordinary people to
aid him in his battle against the forces of Apokolips. Subtle hints from the
beginning led up to a dramatic and brilliant revelation in flashback that a
secret pact between Izaya and Darkseid had them exchange their young sons so
that neither of them could tolerate what would otherwise be an all-encompassing
destructive war between them.
Among Kirby's Fourth World titles, Mister Miracle was the only one to last more than 11 issues, but it
too was short-lived, ending after issue #18. Scott Free, the son of Highfather
and raised by Darkseid in the trade with Orion, lives a heroic life on Earth,
alternately performing as an escape artist and fighting for his life against
various plots launched from his home world of Apokolips. Along the way, he
befriends Oberon and begins a romance with Big Barda. Maybe this title outlived
the others because Mister Miracle more closely resembled a conventional DC superhero.
Maybe it's because he really was the greatest escape artist.
Not long after Kirby's titles were canceled, his Fourth
World creations resurfaced in other writers' work, in memorable Justice League
and Legion of Super-Heroes stories, a revival series penned by Gerry Conway, a
key role in Crisis on Infinite Earths,
and many times thereafter, including various animated features, Cosmic Odyssey, the post-Byrne Superman
titles, Grant Morrison's mid-2000s work including Seven Soldiers and Final
Crisis, the New 52, and soon enough in the upcoming Justice League movie.
Despite the conceptual symmetry, the Fourth World's good and
evil beings have endured in different ways. Kirby's three titles were all named
for good characters – the Forever People, New Gods, and Mister Miracle
– but the most compelling creation of this work is Darkseid, the central
evil character. Generally speaking, Darkseid looms large in each title, sending
different underlings in various plotlines to menace good people on Earth who
are associated with the good New Gods. The overall effect is a stalemate, with
the good characters winning almost all of the battles, which serves to
neutralize one evil plan after another. In this regard, Fourth World stories
are not unlike prototypical superhero comics.
The Fourth World came to belong to DC for contractual
reasons, but it easily could have been Marvel's or even some other company's
had one business relationship or another turned out differently. Creatively, the
Fourth World wasn't very well tailored to fit into the DC Universe. The neo-mythological
realm of the New Gods didn't span a Multiverse so much as it endlessly involved
plots on Earth (which usually means the United States). Like the deities of
Greek, Roman, and Norse mythology, the New Gods have a privileged relationship
with Earth and it is little explained why, in a DC universe with countless civilized
worlds, the New Gods are so transfixed with Earth as opposed to Rann, Thanagar,
Oa, Daxam, etc. But obsessed with Earth they are. Darkseid has agents at work
on Earth, searching for the Anti-Life Equation, but also doing evil for its own
sake. Numerous members of the New Gods migrate to Earth and still others are
shamelessly obsessed with its culture – cowboy movies, Prussian
militarism, the Italian Renaissance, and more. Pragmatically speaking, the
characters are obviously intrigued by these things because Kirby was intrigued
by them, and they don't cite Thanagarian culture because it never existed. Later
writers build on Kirby's slight hints that Earth is a particularly important
planet as when Grant Morrison developed the plot line by which the Fourth World
came to an end and the Fifth World began on Earth – a suitable backstory
explaining their obsession with that one planet out of billions. And so, the
New Gods – good and evil ones alike – readily obsess over terrestrial
culture and the narrative is richer for it.
Kirby created a new mythology, with the various royal
families and their followers engaged in a neverending war akin to similar epics
in Greek, Roman, and Norse mythologies as well as the Bible, and akin in other
respects to historical struggles between royal families. Darkseid and his
following is explicitly patterned on Hitler and the Nazis. Kirby also choose
names that pun so bluntly that one must wonder why characters in the story
don't give pause frequently to point out the heavy-handed reference to
inspirations such as "dark side" and apocalypse, Isaiah and Genesis,
the Marquis de Sade, and unapologetic references to figures of speech and Earth
culture such as the constellation Orion, the distinctly British phrase
"scot-free," the Greek letter omega, and perhaps the biggest groaner
of a pun of all – an evil team of underwater beings called the Deep Six.
The "Fourth World" is an evocative phrase, inspiring curiosity as to
what went before, not only the old gods before this generation but
– apparently – two other generations before that; Kirby chose the
name by extending the then-common term "Third World" to suggest that
his inventions transcend reality in uncanny ways.
However much Kirby provided a big vision that spanned his
four titles, the most apparent motif in his work is his wild inventiveness.
Virtually every issue contains at least one new character who is weird and worth
revisiting. The Fourth World concept allows Kirby to pile up great heaps of
science fiction, technology, myth, magic, and mystery in his new characters. He
is equally inventive in creating vehicles, disembodied concepts like the
Anti-Life Equation and Omega Effect, making almost every issue entertaining to
the point of disorienting the reader with a lack of certainty regarding what
might happen next.
As an example of this, one Kirby trait is to end an issue
with a cliffhanger, usually in the form of expository dialogue by a character
in the story or expository text in a caption. But not all cliffhangers are
equal. The typical cliffhanger in the 1966 Batman
television series showed Batman and Robin in some elaborate death trap, from
which they inevitably escaped at the beginning of the next episode. This plot
device is notoriously formulaic, and is found even in many of the better comics
and other forms of serial storytelling. Kirby's cliffhangers were different,
often creating a threat whose true nature was unknown and even unguessable.
Darkseid himself was created as such a cliffhanger, which hints at the
magnitude and richness of Kirby's inventiveness.
What does Orion face? It has destroyed
a god–and threatens the entire Earth! Don't miss SPAWN
What kind of world is it–that spawns gods
of evil and lesser beings with horribly hostile hang-ups!!!?? You've seen some
of its nasty products!! Now, come along with Scott Free and Big Barda!!–And
take a fearful glimpse of– THE APOKOLIPS TRAP!!
It is Desaad's own little domain on
Earth–A pilot project of purgatory–where torment is conputer–death is
controlled–and escape impossible! Don't miss–Kingdom of the DAMNED!
Besides promising, and delivering, unguessable surprises, cliffhangers
show another distinctive Kirby trait: unbridled, and shamelessly promotional
hyperbole. Religious overtones and vocabulary of death and destriction permeate
the text. Throughout the text of his stories, hyperbole is piled on top of
hyperbole, and if I were to offer a fond parody, it would go something like:
To even attempt to imagine surviving the futility of meeting
someone who would dare merely to contemplate speaking the name of Darkseid is sheer
folly!
Of course, these words have to be backed up action, and
Kirby no less than any comic creator offers scenes and entire issues packed
with almost incomprehensible kinetic smorgasbords of punches, ray gun blasts,
explosions, tumbles, and all sort of superpowers emanating from the hands,
eyes, and minds of his characters. The human characters were no less bold, as one
issue was devoted to the reckless heroism of normal human cop Dan
"Terrible" Turpin going up against malefactors from Apokolips.
This disorienting quality is probably what made his work a
cult classic – readers used to the more typically formulaic stories in other
superhero titles probably found less of the strident heroism and more need to
follow plot details than they were used to, and it would take an older reader
to appreciate some of the cultural subtext, while the black-and-white morality
of the concept offered less subtlety that such readers might enjoy. The Fourth
World was for a particular kind of reader and those readers seemed not to be
very numerous.
My comic-reading life began just months after Kirby's titles
ceased publication. A few years later, I picked up the revival of New Gods scripted by Gerry Conway and
found it memorably unsuited to my tastes. I wasn't aware then of what I see
now, that this was the result of a new creative team trying to fill in for a
master of his craft. Conway was a very good writer; he produced some of the
best parts of the JLA Satellite Era, but DC's star superheroes have been the
subjects of good stories from countless different writers. Kirby's work was
different, and what makes it stand out is his distinctive style, not the
greateness of his characters and his inventions. Many years later, as Final Crisis loomed, I went back and
read Kirby's original Fourth World works for the first time, to understand
better the villains at the heart of that story. Rarely have I felt so
appreciative of the quality and originality of older material, and I now regard
it a bit audacious for later writers to use Kirby's characters, because the
difference between his handling of them and theirs is so readily apparent. And
so, on the hundredth anniversary of Kirby's birth, I bid the great King Kirby a
"thank you" from back down here on Earth.