Showing posts with label wonder woman. Show all posts
Showing posts with label wonder woman. Show all posts

Wednesday, November 28, 2018

Heroes in Crisis #1-3: Signs and Contradictions

All I have to add are some observations from lining up, side-by-side, events where the three issues have given us at least two accounts. There are numerous inconsistencies. (That's not to say that they are all contradictory: There are various ways to explain these.) The location of Roy and Wally has been mentioned, but there are also these:

1) The trio of greeter androids inside the house is an older couple (who resemble the Kents) and a younger woman. In HIC #1, the younger woman is black. In HIC #3, she is white with red hair in a ponytail.

2) The cluster of dead heroes outside the house is considerably different in HIC #1 and HIC #3. Lagoon Boy and Hotspot are feet-together in #1 but heads-together in #3. Those around them include Commander Steel in #1 and Red Devil in #3. Basically none of the details match.

3) Wally's costume leg is ripped in #1. In #3, he's killed with a single blow to the head. There'd be no reason for his costume leg to become ripped.

4) Obviously, Booster and Harley contradict one another, each saying that the other did it.

5) Booster's memory and recordings are inconsistent. At the time he apparently sees Harley kill Wally, he says that it's his first day there. The session recordings are not the same, and in one, he says that it's his first day. If all of these scenes are real and on the level, then he must have made two recordings introducing himself on the same day. (There are many other explanations.) Harley says that she didn't know he was there and his explanation is that it's his first day.

6) Booster and Harley have scratches/cuts, and costume tears in #1, but none when they meet in #3. Perhaps we missed a fight between them, but it would seem odd for any of Booster's weapons or tactics to give Harley scratches.

7) The shadows fall in almost opposite directions when Booster arrives at the house in #3 and when Superman arrives in #1. This is probably just an error, but it could indicate sunrise vs. sunset.

8) Ivy's testimony in #3 involves a direct and immediate contradiction/correction/refinement of how long she's been there when she says "A week. Nine days." We don't know if that recording and the one seen in #2 are from the same session or not. It seems that the one in #2, coinciding with Harley's arrival, must likely be shortly before the murders. This makes it odd that she is still explaining her justification for being there, nine or more days after her arrival. There's no direct contradiction here, but it calls into question the soundness of Ivy's thoughts.

9) Booster's costume is intact after Skeets wakes him up, despite the tears and injuries earlier. Perhaps Skeets' technology includes costume repair.

10) Booster's memory of the session where he's talking to a virtual copy of himself indicates that the attack began when he was not present, another contradiction of Harley's assertion that Booster committed the murders.

Obviously, this is a lot of contradiction, and it's got to be resolved. A lot could be resolved in one tidy package if we simply find out that Booster is delusional. More could be resolved if we find out that someone rearranged the crime scene.

I think we're a long way away from answers here. Neither Booster nor Harley is the killer in the simplest sense: The solicits for #5 and #6 indicate that someone or something corrupted the Sanctuary AI and the Sanctuary AI, by giving the heroes counterproductive "therapy" made their problems worse rather than better, until one or more of them snapped. The villain stands a good chance of being someone we haven't even seen on-panel yet. A bug in the software owing to Batman's paranoia (see the kryptonite in the belt) would be a plausible explanation except that's just what the Brother Eye plot was.

I'm glad we've got six issues to go. There's a long way to go for the mystery, and we haven't gotten very deep into the psychology yet.

Monday, January 22, 2018

Final Crisis Retro Review Part II: The Darkseid Plot

Overview

The simplest superhero stories have this plot: There is a villain on the loose, and only the superhero is able to stop them. The villain evades capture long enough to keep things interesting, then eventually loses. Slightly more complicated is this: The villains get organized, and start by attacking the heroes first, to try to clear their path to victory. After some initial success, the villains still lose.

Final Crisis shows a world in which the villains win – really win – and take control of the world: Not just the most powerful villains, but the worst ones, dedicated not to mere wealth, but to absolute power and absolute evil. As in many older superhero stories, the villains begin by subduing the superheroes.

It's a vision we've seen before. Most literally, Grant Morrison had a subplot about Darkseid conquering the world in his JLA story "Rock of Ages." There are few literary works more compelling than George Orwell's "1984," in which the politics of control meld with science fiction and subject the Earth's population to control over thoughts as well as over their physical bodies. Orwell's novel had its own forebears including the historical example of the Nazi domination of Europe and Stalinist domination of Russia and Eastern Europe.

Darkseid was, from Kirby's original work, deliberately patterned on Hitler. Final Crisis shows what happens when Darkseid wins, making Darkseid's Apokoliptan regime an analogue for Nazi Germany and the Darkseid-occupied Earth an analogue for Nazi-occupied Europe. A few weakened and isolated superheroes and other characters fight back, serving as an analogue for, say, the French Resistance, until finally the A-list superheroes retake the field and wipe Darkseid's rule away in a matter of minutes; here, those superheroes serve much the same role that the U.S., U.K., and Canada played in liberating Western Europe.

In FC, the bad guys do more than conquer half the world; they get virtually everything, and it is nearly to the point of destroying all reality. There is resistance remaining led by some scattered superhero groups under Mister Terrific, Alan Scott and Black Canary, by various governmental agencies, by a few survivors in Japan led by Shilo Norman and Sonny Sumo, and a couple of upstart supervillains. None of them stand much of a chance. Then, one at a time, DC's biggest heroes face off against Darkseid and take him down like a quintet of bowling balls hitting one pin.

The Darkseid plot of Final Crisis is, essentially, a very common, simple story with all of the variables set to their maximum values: The worst villains do the worst things and inflict the worst damage before the best heroes set things right with the best tools in the best way. This is a superhero-vs-supervillain story refined to its purest essence.

Themes

There are several interesting motifs common to past Morrison stories and his major influences shape the Darkseid plot:

• A time loop: Darkseid dies sometime around 2008 but falls into the past and is reborn on Earth for Seven Soldiers around 2005.
• A second time loop: Darkseid fires a bullet in FC #7 that goes into the past, exploding in Orion's brain in FC #1, then burying itself under the sidewalk 50 years in the past. John Stewart gives it to Batman, who uses it to shoot Darkseid in FC #6.
• A third time loop: Kamandi tells Anthro that people in the future will need the symbols he got from Metron. Thereby, Anthro writes them on a cave wall, and those symbols are ultimately passed on to save the day in the Final Crisis.
• A fourth time loop: Batman appears in the cave way back in Anthro's time, bringing with him superhero emblems that he turns into cave art, to put the superhero idea into humanity
• A fifth (!) time loop: Brainiac Five gives Superman knowledge of the Miracle Machine, which was based on the diagram on Metron's costume all the way back in FC #1. Superman takes that into the LSH's past, his own present, and uses it to save the future.
• Sneak attack: After the September 11 attacks, several Morrison stories feature villains making a sneak attack that circumvents defenses rather than a full frontal attack that tries to overwhelm the superheroes by force. Darkseid builds an organization that establishes his presence on Earth, recruiting allies and planting spies, before covertly taking out key threats and finally assaulting Earth's freedom in one, swift blow.
• A scattered team: In Seven Soldiers, the heroes are never present in the same place at the same time. This is also true in the victory of the biggest heroes at the end of FC, with Batman, the two Flashes, Superman, Wonder Woman, and Green Lantern making their attacks in that order.
• References to unheralded stories from the Silver Age, including The Human Flame (1959), the Miracle Machine (1968), Superman making the entire world's population safe while a catastrophe is resolved comes from "The Man Who Murdered the Earth!" (1972), Libra (1974), the Flash winning a race for his life with Superman as the finish line (1977, more details below) and the Manhunters as a corps of pre-Green Lantern servants of the Guardians (1977), now re-imagined as Alpha Lanterns.

As the ultimate DC superhero–supervillain story, the Darkseid plot it gives us start-to-finish, alpha-to-omega, big-picture views of superhero history organized in multiple fashions:

• Publication history: FC has multiple categories of hero, representing different eras of comic books, including ordinary detectives like Dan Turpin, Golden Age heroes who came and went, government agents like Checkmate, Kirby's gods, second-tier superheroes, and the first-tier superheroes. Their success in opposing Darkseid correlates closely with their prominence in DC history. So, Batman strikes a crucial blow whereas the vastly powerful but never highly popular Martian Manhunter dies.
• Sources of superpowers: Extra significance is given to magic words, magic signs, and will-powered machines. While many comics accept these old ideas with no fanfare, FC presents the ideas over and over as though they are incredible and new.
• Past to future: FC spans human history from Anthro to Kamandi, and they are used as bookends who bracket the larger story, and briefly meet.

The Attack

Darkseid's attack is multipronged:

Preparation
• Glorious Godfrey is an African-American televangelist undermining public sentiment.
• Mokkari and Simyan are creating genetically engineered versions of soldiers based on tigers.
• Granny Goodness possesses an Alpha Lantern, Kraken.
• Desaad possesses Mary Marvel.
• Mad Hatter technology is used to build mind-control helmets.
• The Dark Side Club, as shown as the evil force in Seven Soldiers Mister Miracle subplot, is kidnapping children and subjecting them to the Anti-Life Equation.
• Libra recruits supervillains as a prophet converting them to a religion of crime.

Initial Strike
• Orion is killed by a gunshot from the future.
• Libra kills Martian Manhunter to impress supervillains.
• John Stewart is attacked as he investigates Orion's murder scene.
• Hal Jordan is implanted with a suppressor chip to hide Granny's presence.
• Hal Jordan is framed for Orion's death.
• Batman is subdued and captured by Granny / Kraken.
• Lois Lane is injured critically, forcing Superman to remain at her bedside.

Takeover
• The Anti-Life Equation is broadcast globally, turning most people into slaves.
• Mary Marvel attacks Wonder Woman, infecting her with Morticoccus.
• Armies of Justifiers and other Darkseid slaves try to finish his conquest.

The Long Story

As I noted in my Kirby Fourth World retro review, a lingering mystery regarding the entire body of work is: Why Earth? With such a cosmic scope, why would gods trouble themselves so much with one planet? Morrison gives us a long story in which this makes sense, a literally biblical, literally cinematic story sketched in extremely broad strokes, in which Earth has always had the potential to produce the gods who will surpass the Fourth World's evil gods.

Metron arrives in his chair before Anthro, the first boy, and plays a role synthesized from many different myths: This is Early Man receiving technology from the aliens (2001: A Space Odyssey); this is Prometheus receiving fire from the gods; this is the angel telling shepherds that the savior will be born.

Metron says, "Have no fear. Here is knowledge." That line closely echoes the New Testament's angel visiting shepherds, "Do not be afraid; for behold, I proclaim to you good news of great joy that will be for all the people." (Luke 2:8-20). Metron gives Anthro fire and two symbols. The symbol on Metron's forehead is a vaccine against the Anti-Life Equation. The symbol on Metron's chest is a diagram for the Miracle Machine and we see it directly in the design when Brainiac Five shows it to Superman in the 31st Century. Fire is to Anthro's people precisely what the idea of tools is to the primitive men in 2001 and they promptly use it to win a battle while Metron's other knowledge plays a role, like the spacecraft in 2001 in the distant future.

Kamandi speaks across time to Anthro, telling him that they need the symbols. Thereafter, humans on Earth have the promise of future greatness. Darkseid's final battle for domination of the universe therefore takes place on Earth, and his forces show an awareness of this when Granny asks, on Oa, if the central power battery is the gift that Metron gave humanity. Ultimately, we see heroes born on Earth, plus Superman who was raised there, as the humans raised above gods who are the ultimate winners.

Liberation

The timeline isn't very precise, but Darkseid's forces control the Earth for "a few weeks" and then, from a position of absolute victory, he's taken down and out in what must be a matter of mere minutes by DC's A-list superheroes, who not only defeat him, but also erase him and his deleterious effects on the world completely. There are essentially five DC superheroes who are winners in this story while all the rest – the Hawks, the Atoms, Green Arrow – are B-listers who make a good show but don't quite measure up. Of the Big Five, four smack down Darkseid while the fifth eliminates Mandrakk. Those five, the top tier of DC superheroes are:

Superman, Batman, Wonder Woman, the Flash, and Green Lantern.

It's a little more complicated that that because we have, in the end, multiple Supermen, two Flashes, and multiple Green Lanterns. But if we see each hero as a "brand," those are the five brands that come out on top, the winners.

Contained within FC's main plot are subplots for each of the Big Five. The obvious intent here is to give each of them a plot that is very refined as a sort of pure, refined version of the character's stories over the years. These are highly personalized subplots: We don't see, for example, Wonder Woman on trial and the Flash pulling something out of a utility belt. Morrison puts the Big Five into cliched versions of their most stereotypical stories because these are, ultimately, what made those characters so endearing and so popular. The plots are as follows:

• Wonder Woman is made captive, which renders her helpless. When she is freed, she turns the tide, in turn making the villain her captive. "It was Wonder Woman who bound Darkseid's body. With her lasso of truth, she chained the god of evil. And no one was hurt." What a beautiful line, particularly the final note, for a character associated as much with love and peace as with being a warrior. What that line communicates, poetically, is that Darkseid's hypnotic grip over 3 billion people was commanded to end by Wonder Woman with her lasso – a peaceful solution that nobody else could have brought about. We also see her comforting children both before and after the main action of the story. Though she spends most of the story as one of Darkseid's Furies, her star turn as one of the heroes saving the day is inspired.

• Batman is also made captive, and is put into a slow-acting death trap, from which he escapes to rain hell from inside the villain's own headquarters. Mokkari and Simyan attempt to clone Batman and make an army of Batman warrior, but Batman uses his own memories as a weapon, punishing the Lump, who is psychically transferring Batman's thoughts to the clones, and causing the clones to perish spontaneously. Batman psychically convinces the Lump to set Batman free, and then Batman uses Mokkari's abandoned gun to confront Darkseid. Pulling the almost ridiculously right thing out of his utility belt at exactly the right time, Batman uses the bullet that killed Orion to shoot Darkseid. The purest historical example of this ridiculous rightness of Batman's accessing a gadget might have been in the movie Batman (1966) when Adam West deals with a shark by pulling a can of Bat Shark Repellent out of his utility belt. As elaborated upon in Morrison's issues of Batman, Batman shooting Darkseid literally changes the entire nature of heroes facing evil. We can contrast this Fifth World event with the Fourth World confrontation between Mister Miracle and Boss Dark Side, in which Darkseid shoots Shilo Norman in the head, calling that his "first and last lesson in cosmic Realpolitik." In Batman's version, it's Darkseid getting shot (after, quite pleasingly, Batman cuts Darkseid off with, "Do I make myself clear?") and Batman gets his revenge for the month he'd spent in the Evil Factory. "Gotcha."

• As revealed on the last page of DC Universe #0, Barry Allen returns from the dead and his passage through sci fi / spiritual realms gives him knowledge regarding Darkseid's plan. Allen has to outrace death, and lead the Black Racer to a time and a place where death personified claims Darkseid instead of himself – killing two birds with one stone. Of course, it's no surprise that the Flash prevail by winning a race. In the execution (pun intended), this may be a conscious or subconscious reference by Morrison to a Silver Age story in Flash #249 in which a deadly super-powerful disembodied fist is following Flash, keeping pace with him, and will inevitably kill him when he tires and it catches him. Allen leads the fist to Metropolis, runs (vibrating at super speed) right through Clark Kent, and allows the fist to punch Superman harmlessly, and thus ending the threat. The tactics are very similar to the race that ends in Final Crisis #7, also running right by/through Superman and (look closely) through Darkseid so that the Black Racer continues the death of Darkseid set in motion by Batman's gunshot in the previous issue. Flash's race is also one of community, having been begun with Jay Garrick, continued with Wally West, having a break so that Barry can reunite with Iris, and is his reintroduction to the Justice League as Superman sees the red blur and comments, "Barry Allen?" A particularly nice ambiguous line is when the Flashes' arrival is announced with, "And then it seemed as if the sun had risen in the West." (as if the son had risen in [Wally] West). As with all other aspects of Final Crisis, the Flashes' race is not a twisty or arbitrary plot but simple, even clichè, and even predictable. When one reader posted on a message board that they wondered, after Final Crisis #2, what was coming next, I responded, "I know what's coming. The Black Racer's win-loss record in races is 9,378,621 to 0 but it's about to be 9,378,621 to 1 because now he's racing Barry #^!#!$& Allen." All of these superhero subplots, in isolation, were equally predictable if you knew that Morrison was giving us them at their most typical and finest.

• Going back to his original conception, three hallmarks of Hal Jordan are (1) Perpetually getting into trouble, (2) Fearlessness to the point of flippancy, (3) Winning effortlessly against impossible odds. While gods are dying, civilization is disintegrating, and Hal himself is framed for murder, Hal Jordan reacts to the Final Crisis like it's not even a big deal, telling Wonder Woman after his arrest, "I'll be fine." While even the other A-listers are battered, chased, enslaved, and besieged, Hal comfortably walks through the paces of his arrest and trial, knocks down one of the evil gods with a non-power-ring punch as the first significant win by any of the heroes, holds out his palm to get his power ring returned to him like a kid getting candy on Halloween, and shows up on Earth in time to strike the final winning blow. Hal's turnaround on Oa is so quick, so absolute, so effortless, I called it my second-favorite scene of the decade. As I note there, Hal manages to beat Kraken despite being the only person in the room who doesn't have a power ring and wins the same matchup that Batman had lost in FC #2. Hal's plan for what his strike force will do to Darkseid when they get to Earth is "kick his ass." He doesn't even need everyone's help, just "anyone who wants to." He's the god of confidence, cowboy cool reimagined as a flying spaceman. He doesn't believe merely that the Final Crisis is winnable, but that it isn't even going to be that hard. Ultimately, Hal and the Green Lanterns show up in time to defeat Mandrakk, not Darkseid, but as far as Hal is concerned, and as far as we get to see, he might have been able to win everything all by himself.
  
• Superman is the Alpha Hero on the A-list. His devotion to others is his vulnerability, so he is made hostage at the bedside of his injured wife, Lois Lane. After triumphing on two massive side adventures, Superman appears late in Final Crisis #6, after John Stewart and Supergirl note that the heroes need "more firepower" in the form of her "big cousin." When Superman does appear, enraged by what he sees, his flight to Darkseid's command center leaves heroes and villains falling in his wake. Without pausing at the door, he smashes his way in with one punch – his only use of direct force in the FC title itself – and for the duration of the story does no more than utilize his voice and his craftsmanship as a super scientist. His dialogue articulates the appropriate tone of horror in response to Darkseid's madness; then, when the slain Darkseid lingers as a malevolent ghoul intending to use the Miracle Machine against him, Superman dissipates Darkseid like a puff of smoke by singing a super-loud musical note. The construction of the Miracle Machine is Superman's greatest contribution to dealing with Darkseid, giving him one wish to fix the damage, a wish which was ultimately, "only the best for all of us." As important as Superman was to the Darkseid plot, he is absolutely central to the heroes winning in the Monitor plot, which is the topic for my next FC post.

Simplicity, Complicated

The Darkseid plot of Final Crisis has as its backbone one of the simplest superhero story ideas: Bad guys attack the superheroes, succeed initially, victimize innocent people, and then the superheroes turn things around. Morrison amplifies those simple things in scope and extent, and twists and tangles it up with five or so time loops, but he never deviates far from the formula. Along the way, he tells the story of pulp detectives, many different eras of costumed adventurer, and the basis of superheroes' superpowers. We see that some heroes are more potent than others, and that the worst evil, Darkseid, is greater than most heroes, but not equal to the top tier of DC's pantheon

Most of the seven issues of FC narrate the Darkseid plot, and it's not hard to imagine a relatively clean edit that eliminated the Monitor plot and left simply the Darkseid plot. That would have been a pretty good event. I think almost every reader, with a little effort, "got" the Darkseid plot. A standalone Darkseid plot without the Monitor plot might have been better received by many readers, for whom the Monitor plot was perceived as a confused and unnecessary add-on. A version of FC like that would have been a fine story, but it would have been something very much less than Morrison's intention. It would have been a very big story, but not the Final Crisis.


In my next FC post, I'll break down the Monitor plot. I don't think the majority of readers really "got" it. Some very thoughtful readers have posted many insights, but they don't agree that much on what the Monitor plot meant; there is no clear and detailed consensus. But I believe this: There is a reading of the Monitor plot that is extremely clear regarding Morrison's intentions. It is not a random add-on to the Darkseid plot. It is not a vague message about stories and readers and writers: It is a wonderful and unforgettable and essential storyline. It is a story to make you smile and cry and a story to love. It has an exceedingly specific point. It is for a very specific reason and a very good reason that Mandrakk appears right after Darkseid is defeated. I think that any reader who becomes aware of this reason will never forget it and will enjoy Final Crisis much more than they did before they were aware of it.  And that's my cliffhanger. Coming very soon (Doomsday Clock #3 will get my attention in the interim): My breakdown of the Monitor plot.

ADDENDUM: I thought I might add this to the Monitor post, but it may best belong here: The Element X that Superman obtains from Metron's chair comes from Forever People #7. It is not necessarily the Worlogog, although the art makes it look, ambiguously, similar.

Monday, November 20, 2017

Justice League (2017)

At least as far back as 1979, someone wondered what would happen if you put Christopher Reeve, Adam West, and Lynda Carter – give or take some substitutions in the lineup – together in one production. Somehow, thirty-eight years went by before we got this year's Justice League, which doesn't seem to have benefited nearly as much as it should have from all that time and all the intervening lessons as to what works and what doesn't.

One should note, without doubt, there is more than one way to approach the genre. Christian Bale's Dark Knight and Reeve's Superman, to note just two, took paths that both worked, in their way, but were completely, irreconcilably different. It is at the creator's peril that one would try to blend two different approaches in one work; as the saying goes, a camel is a racehorse designed by committee, offering so many improvements to the idea of a horse, you end up with something that can't race.

Justice League, with its six superheroes, is a six-humped camel – eight or nine if you count the Amazons, Mera, and the villain Steppenwolf. It's inherently a tough assignment, with the same number of superheroes that Marvel's Avengers tossed together in 2012, but without the advantage of so many solo movies to introduce the lineup.

Luckily, the three new additions benefit from wonderful performers. Ray Fisher is pitch perfect as Cyborg in a movie that shows only 5% of him and falls even shorter in giving him adequate lines to relate his existential crisis as a superhero who would really rather not be what he's become. Jason Momoa was essential casting to lend gravitas to the Aquaman character who, historically, battles unintended laughs as much as he does underwater villains: The genetic bulk and fury of Momoa immediately defuses the threat that Aquaman would come across as a lightweight. And Ezra Miller's Flash is so likeable, so fun, that nary a fan has complained that his Barry Allen is so different from the comics' version.

Justice League takes those strong performances, along with others by returners Cavill, Gadot, and even Affleck, and a dozen or more fan-pleasing moments and puts them together in almost the worst possible way. It looks as though four or so different good Justice League movies were made and then the pieces from them placed in a salad bowl and edited together without much concern. Indeed, and sadly, something like this did happen, as original director Zack Snyder was taken off the project due to a family tragedy with Joss Whedon picking up – and pasting together – the pieces. The result corrects, to its credit, the overly dark and destructive tone of the two previous Superman (and Batman) movies in the DC Extended Universe, which were seemingly hell-bent on showing collateral damage and a world that wasn't sure that having Superman was a good thing. Justice League fixes that, and undoubtedly has some fun. Most of that fun was, unfortunately, shown to us in the form of trailers over the last year, but buyer beware when it comes to watching trailers, I suppose.

In tallying Justice League's other successes, I must compliment it on melding the Amazon and Atlantean traditions, which is a bit of sense the comics rarely touched upon. And to skip ahead to the ending, it worked for me – and I think, the franchise – to have the superficial ending that the big, bad villain is beaten simply because Superman is stronger than him. People like Superman when he is strong, and here he is, and if that's too simple an ending then Superman is too simple for you.

And some subplots pull it off. When Batman tells an intimidated Flash to save just one hostage, it gives Miller's speedster the chance to gain confidence and show us the master manipulator Batman at work. When an enraged Superman manages to track an increasingly terrified Flash, we get a perfect moment where the characters and their powers interact to make a moment powerful.

And there are elements that seem like subtle nods to past comics. I would comment how like a Lazarus Pit is Superman's revival scene, and reminiscent of the Bad Batman Clone who rose from one in Grant Morrison's Batman and Robin. The need of the villain to bring together three artifacts hearkens back, whether knowingly or accidentally, to the demons Abnegazar, Rath, and Ghast who are empowered by a bell, wheel, and jar, from a JLA story way back in 1962. And the opening scene with Batman taking down a Parademon is, certainly knowingly, right out of the DCnU's premier issue of Justice League in 2011.

But here's the basic failure of Justice League: Plots and subplots work when there is a complication, a climax, and a resolution. These things need some time and investment to work for the viewer. The complication has to mean something. The resolution has to make sense. Over and over, Justice League gives us a mini-plot complete with a complication, climax, and resolution in less time than we can care about – or even understand – the situation. How does someone spend years working in the film industry without a much better sense of what is required to make a subplot pay off? It's unclear where the blame lies: screenwriter Chris Terrio (who won an Oscar for Argo), Snyder, Whedon, higher-up consultants, or some medley of all of them. Maybe too many cooks ruined the soup even though we know from Avengers that six superheroes aren’t too many for a movie.

And so, we know that Amy Adams can act the hell out of a role, but when she's given just five scenes to show Lois Lane's dark night of the soul (one each for her personal complication, climax, and resolution), there's not enough in the script for her to shine. Amber Heard looks and sounds as good as you could hope, but the rapid-fire dialogue in she and Jason Momoa serve up exposition of their characters' history and mommy issues shortchanges the matter to the point that one must ask why bother? Inescapably, I have to conclude that Justice League began with the outline of a potentially great three (or four) hour movie and the creators collectively decided to streamline, ruinously, several of the subplots while eliminating not enough of them.

And so, we have civilians who need to be rescued right before Superman deals with Steppenwolf, including a Russian family who earn more screen time than Diane Lane's Martha Kent while adding nothing but a rationale for Superman and Flash to race. And so, we have Batman knowingly insult the memory of Steve Trevor in order to shock Wonder Woman into becoming a leader in battle. And so, we have Alfred mysteriously conclude from audio alone that Batman being upset by the lack of a plan that somehow the team dynamic is working effectively. (It's not. The subsequent arrival of Superman is the only thing that prevents Steppenwolf from winning.) And so, we have Batman determined that the risk of Superman being resurrected as a monster was worth it after an entire movie was based on the premise that Batman wasn't sure if normal Superman was something we could trust. And so, the drama in many viewers' minds whether a Green Lantern would show up was executed to no payoff by showing extraterrestrial Green Lanterns during a flashback. And so, we have a villain like Steppenwolf, who lacked the slightest bit of interest in his personality.

And we have plot holes galore. Seemingly every viewer realized that Steppenwolf should have stolen the Mother Boxes before Superman came to Earth instead of waiting for his arrival and death. And that the Justice League should have guarded the Mother Box after using it to revive Superman.


If the final result of waiting thirty-eight years for a Justice League movie could come off this flawed, there was no reason for DC to wait this long – they could have squeezed Adam West and Lynda Carter into Superman III and fared little worse. But what's truly frustrating is that they didn't take a little more caution – a thirty-ninth year if it would have helped – and put all of these strong performances together to make a movie that everyone involved could be proud of.

Wednesday, August 16, 2017

Wonder Woman (2017 film)

Once upon a time, superhero movies came along less than once per year. Nowadays, the annual output approaches ten, and the superhero genre has gotten into somewhat of a groove – for better or for worse. The skilled creators who make these movies have learned various formulas that have been proven to succeed. One may particularly note that Marvel has a good track record over a decade of producing mainly good, and occasionally very good movies. DC has been more erratic in its offerings, and perhaps it is the resistance to mere formula that allowed DC to score an original win with 2017's headliner, Wonder Woman.

The first thing that distinguishes Wonder Woman from the vast majority of other superhero movies is apparent in the title's second word, and this word and identity also distinguished the 1941 comic hero from almost all of her dozen-and-some predecessors. The star is a woman – clearly a break from the norm for superhero movies with a single, central star – but is that all there is to it, one chromosome of difference, or does it mean something? If so, is it because she is typical in some way of real women, or because of how the character is developed?

As I recently commented, Wonder Woman has been subjected to many new origins and reboots in recent years – more than one quite good one – which makes it an immediate challenge for any added version, cinematic or otherwise, to do something new. But director Patty Jenkins and the rest of her team succeeded. Or, if they didn't do anything completely new, they did something that breaks the pattern of lots of pretty-good but increasingly formulaic superhero movies.

The need for this is apparent. Deadpool lashed out against the conventions in one way: Its (anti)hero disposes with traditional superhero virtues in exchange for cynicism, humor, self-deprecation, and selective verisimilitude. He could easily, without superpowers, star in a remake of Animal House (in fact, he did; it was called Van Wilder). Deadpool laughs at the superhero conventions of virtue while dealing up a lot of action. When he is injured – even when a limb is severed from his body – he barely flinches and plays the moment with deadpan comedy.

Wonder Woman does something almost completely opposite. She believes in her heroic destiny, completely without reservation. She is noble and idealistic and stubborn and absolutely nothing throws her off her game.

If there is one scene that stays in the viewer's memory, it is probably her initial display of power in man's world, and the script picked a hell of a place for her to show it – on a World War One battlefield. As the less popular of the world wars, its savagery is probably less in the collective mind than is that of its sequel, but the trench warfare of the First World War put human fragility on display in a definitive sense. We can picture World War Two soldiers swaggering through the European countryside during a break in hostilities, ambling through some fields on the war to the next battle, but the No Man's Land on the Western Front of the earlier war allowed no human dignity. And so, there was no better place than No Man's Land to introduce Wonder Woman. Holding her shield against a rain of hot metal, Diana was everything the rest of the moment was not. Color where there was no color, strength where there was no strength, life where there was no life, a woman where all others were men. Her steady movement forward into the firepower of the enemy is likely the film's central image.

But a series of non-action, staid, talky scenes may do more to cement the film's uniqueness. In London and in Belgium, she's in completely unfamiliar territory surrounded by Steve Trevor's team of flawed and gray-moraled men. Both as witness to and object of their moral failings, she is completely unaltered by their weakness, their avarice, and their clumsy advances on her. She is completely inflexible in her morality, but she does not use her powers to win the argument. Before the film is over, she has made each of them, in some way, a better man than he was when she met them. She easily could have picked them up and spun them over her head until they bellowed for mercy, but that was not her way. Her primary contribution to Man's World was not to serve as a human tank on a battlefield but as a messenger of purer virtues.

And the credit there goes to Gal Gadot. She gave life to those values with the power sincerity. We've heard lesser actors read similar lines off a card in a bland
and perfunctory way, but she means them, or does an impeccable job of seeming to. Gadot is a former beauty pageant winner who also served two years as a soldier. Remarkably, she seems to have brought the best of each of those identities to her performance.

Wonder Woman's – and Gadot's – unbridled idealism is not new in superhero movies. It occurs in flashes here and there in all the better movies of the genre. To make the characters more subtle, more nuanced, they are more complex than noble. In many respects, that makes them better movie characters. It makes them worse heroes.

The last time we saw an actor bring a superhero to life with such unflagging idealism was Christopher Reeve's Superman. That series, to add some complexity, spent some time in the third film showing him as a red-kryptonite-forged Bad Superman. But even the Reeve Superman (though not his Clark Kent) had a mean streak, a whisper of sadistic pleasure, directed solely at wrongdoers, as when he made a building-scaling cat burglar fear a deadly fall, when he beat up the jerk trucker who beat up Clark Kent, and when he pretended to be powerless and crushed Zod's hand in a theatrical taunt. Henry Cavill's Superman is more consistently noble than Reeve's, probably at his ugliest when he tells Jonathan Kent that he isn't his father. His decision to kill Zod is the screenwriter's decision – a decision that the 1978 Superman never had to face, though the end of Superman II ­seemed to show him allowing the deaths of the three Kryptonian villains (a shot showing their survival was cut from the theatre version). Gadot's Wonder Woman also kills, in battle, because she has to. But we never see her use her powers with glee, with pride, except when she is a small child. When she begins her career, if it were, as Wonder Woman, she's already the person she needs to be. Man's World is the place where she accepts that role, but there is, fundamentally, no "Clark Kent," no "Bruce Wayne" to muddle her identity. Whatever life she adopts as Diana Prince (currently unseen by us except in a minute or two of dialogue-free scenes), it is as the person she has always been, perhaps playing a role to hide her identity, but Wonder Woman is who she has always been, if by another name.

Like many of the better Wonder Woman stories, the 2017 film is a Greek tragedy. The brilliant choice of history as the setting for her story is that the audience already has the big ending spoiled for us, and perhaps this is why her origin was moved, relative to the comic book origin, to the earlier of the world wars. World War One will end, yes; London, of course, will not be destroyed. And what Diana considers to be her single greatest purpose will elude her. We already know that World War Two is coming, so we know that beating Ares didn't stop war as she'd hoped it would. Steve Trevor (Chris Pine, taking a break from his work as James T. Kirk) gives his life preventing a tragedy that didn't occur in the real world, and we have to presume that whatever Diana did after 1918, it failed to prevent the DC Extended Universe's version of World War Two.

One of the great challenges for the Superman film franchise was that its 1978 landmark captured the hero – and minted the genre – so perfectly that it was a hard act to follow. So seductive were its merits that Superman Returns flopped by attempting to copy Donner's 1978 work on a structural and thematic basis so closely that it lacked a life of its own. And so, Wonder Woman's greatest challenge will be to keep the character engaging in a team movie next year and a second solo feature later. It also remains to be seen how the broader superhero genre will respond to this alteration in its pattern, a hero who is completely, unblinkingly, noble – and a woman. Are you up to it, boys?