Showing posts with label batman rip. Show all posts
Showing posts with label batman rip. Show all posts

Wednesday, September 7, 2016

Retro Review: Grant Morrison's Batman Run, Ten Years Later

In September 2006, Grant Morrison began a stint as writer of the Batman title with issue #655. His more-or-less unbroken tenure jumped from one title to another, ending seven years later with Batman, Inc. (vol 2) #13, after a total of 75 issues across four titles, plus a handful of scenes in three other titles. Morrison portrayed three different heroes (and briefly, a fourth) as Batman, not counting a number of villains and proteges who posed as Batman or variants of Batman. In terms of the stature of the writer, the character, and the number of issues, it's a run that has been matched rarely if ever in DC's history. Now its beginning is a full decade in the past and its ending went on sale three years ago.

According to Morrison, he originally pitched a run 15 issues in length, and did not foresee that his tenure would end up five times that length. The entire body of work breaks down into three major stories averaging about two years each, augmented by a six-issue miniseries and then a few special features here and there. Even the first of those three major stories, though, ran past its planned length of 15 issues, to at least 23 by the most conservative count, before it looped back to include four more issues of Batman in related Final Crisis crossovers and a gem of an anniversary issue in Batman #700 that was largely separate plotwise from Morrison's other Batman work.

The stories making up the bulk of the run were:

• The Black Glove's attempt to destroy Batman, Batman #655-681.
• The battle between Batman (Dick Grayson) and El Penitente in Batman and Robin with the Joker playing his own game against both sides.
• Bruce Wayne's odyssey through time in Return of Bruce Wayne, trying to escape the doom planned for him by Darkseid.
• The effort by Levitathan to destroy Gotham and get final revenge against Batman, as chronicled in Batman,Inc.

The three longest arcs have certain distinctive characteristics that make them alike: Each lasted about twenty issues and told the tale of one master criminal plot headed by a single master villain who was, in each case, unknown to the reader until deep into the story. Those master villains worked through intermediaries, who themselves made formidable foes in their own right, challenging Batman – the various Batmen ­– to a respectable degree before a final round in which Batman squared off against the ultimate evil force in the story.

This mold was established in the first of those three, with the Black Glove's master plan revealing its first subtle – and at the time, inscrutable – clues in Morrison's very first issue, with Dr. Simon Hurt being revealed only very gradually, as a pair of hands holding binoculars, then a voice without a face, then as a figure in uncertain memories, never appearing on-panel in the present with Batman until the final pages of the second-to-last issue of Batman, R.I.P. The patience with which Morrison developed his story and its signature villain is nearly unmatched anywhere in the history of the medium of superhero comics. The lingering mystery, "Who is the Black Glove?", propelled Morrison's story to a high degree of notoriety, enthralling many fans while the plot's ambiguity and psychedelic weirdness frustrated others.

That first long arc in Batman also, eventually, turned out to follow themes that Morrison had shown in his earlier works. His very first Batman story, published only in a British publication as a text-only story, had Catwoman invade the Batcave. R.I.P. adapted the idea of a femme fatale inside Batman's sanctuary by having lover/enemy Jezebel Jet strike at Bruce Wayne inside the Batcave. Arkham Asylum showed Batman entering the titular institution to face a pack of enemies led by the Joker; this is what happened also in R.I.P. as the carefully-orchestrated "danse macabre" of Doctor Hurt. And Gothic, Morrison's classic four-parter from the early days of the Legends of the Dark Knight title, showed Batman in a supernatural story involving an ageless man who'd made a deal with the Devil. R.I.P. dropped clue after clue that Simon Hurt might be the universe's ultimate evil until Batman himself considered the possibility, a reveal that confused many readers, prompting Morrison to clarify that it was, indeed, "the story of how Batman cheats the Devil."

One of the great contributions of Morrison's run was in tying together so much of Batman's history, sending readers to the archives through whatever means they had, to investigate the Black Glove mystery by seeking clues in older – much older – stories. Morrison, like Steve Englehart before him, wrote a new Batman story that referred to considerably older ones, not from the past two or five years, but stories from decades earlier. Astonishingly, Morrison used a nameless character who appeared in one story in 1963 as the basis for his big, new villain. Using the freedom provided by Infinite Crisis' soft reboot, he made many minor changes to Batman's backstory, altering the 2005 status quo in order to bring back many miniscule facets of Batman's history such as Professor Nichols' time machine, Professor Milo's mind-altering gas weapons, and many long-forgotten Batman wannabes. As 2008 went by, readers were poring through the archives for the purpose of looking for Black Glove clues, but learning a heck of a lot about Batman lore as they went.

The first of Morrison's three long story arcs was what was originally planned as the entire run; when the next two came along, they copied that first once closely. The second, with replacement Batman Dick Grayson as the target of El Penitente, turned out to have the exact same villain, and many parallels to R.I.P., though turning, eventually, into a farce with Doctor Hurt slipping on a banana peel. The third, with a mysterious Leviathan who attracted an army of followers in Gotham, began according to a very similar script, though Talia was the villain this time, a "bad mother" instead of the first two stories' metaphorical bad fathers.

Given that the first run carried out Morrison's plan to fruition, at nearly double the originally-anticipated length, how does one perceive the rest of the run? As a corporation capitalizing on a business success by soliciting more of the same product from the same source? As a creative mind exploring fertile territory, going deeper and deeper? Both of these are true. While the Batman and Robin and Batman, Inc. stories were far less original in their architecture than the original run in Batman, they were finer in their craftsmanship. The Batman who began Morrison's run as overly gruff and self-admiring to the point of parody ("Hh. You didn't know I had a rocket.") turned into a finely-tuned and plausible optimum man by the work's end. The purple prose of the "Clown at Midnight" text-only Joker issue, the bombast of the adult Damian in issue #666, and the acknowledgement of Batman's silly past with the Club of Heroes and appearances by Bat-Mite struck many readers as overreach on Morrison's part; such judgments are subjective, but such fan criticism became rarer during the second and third long arcs. The Batman and Robin work is particularly noteworthy for Morrison's use of different pencillers, blending his scripts with each artist's visual style in virtuoso fashion. By the time Batman, Inc. began, Morrison was perceptibly more in command of his starring character and his world, with an Argentine tango of death, the daring of Batman's Matches Malone identity, flashbacks to Kathy Kane, and the passion of Damian Wayne all having just the right effect. Perhaps the second two long stories were refinements of the first, and perhaps one might imagine the three long arcs merged into one idealized version combining all of the three arcs' merits and none of their flaws, but we are richer for having the three, and to see Morrison's Batman evolve from the brooding loner who throws the Joker into a dumpster to the impassioned altruist who understands his destiny and is compelled to return from a brief retirement to start his war on Gotham's criminals anew.

Arguably the run's most prominent legacy will prove to be the character who was introduced (earlier inspirations withstanding) at the end of the first issue, Damian Wayne. It was a bold assertion by Morrison and his editors to add Batman's son to the mythos, one that was done with hesitation. Originally, Morrison planned for Damian's seeming death at the end of #658 to be an actual death, but the character returned, only to die near the end of the Batman, Inc. series, only to be brought back yet again by other creators.

Other innovations from throughout the run have been erased – at least for now – by DC's two new fresh starts, which make Bruce Wayne's revenge on Joe Chill a memorable scene that is no longer in continuity. The ambiguous clues suggesting that Doctor Hurt ordered the murders of Thomas and Martha Wayne seemed to build to a possible reveal that Morrison never got around to, and any possible intentions to that effect are now irrelevant insofar as 2016's continuity is concerned. However, the New 52 era of Batman, still largely in continuity, was led by Scott Snyder incorporating many Morrisonian inspirations, including an evil organization of wealthy Gothamites going far back into the past and led by central figures possessing unnatural longevity. Snyder's Court of Owls is sufficiently like the Black Glove to be perceived as an homage to Morrison's invention if not a needless reinvention of it.

In the era of trade paperbacks collecting the monthly titles, Morrison's run will be for sale indefinitely, and acquiring new readers at some rate far into the future. It is unlikely, though, that any of them will get the original experience had by readers who were picking up the new issues, particularly the middle portion of the run in 2007–2010. At that time, the monthlies had a tangled chronology – partly because Morrison's story involved flashbacks, hidden reveals, and time travel, and partly because different titles were simply giving us the story out of order. Sometimes this was jarring and seemed like an uncontrolled accident, as when the other Batman titles had R.I.P. Crossover on their cover and seemed to be telling stories set after Batman, R.I.P.'s conclusion, but whose writers, in retrospect, probably didn't know the ending of Morrison's story. In other cases, the big company-wide events linked up with Morrison's story out of sequence, most notably when his own Final Crisis involved Batman but was published concurrently with R.I.P. but was set after it. Thus, we were shown Bruce Wayne operating as Batman in a timeframe set shortly after R.I.P. even though R.I.P.'s climax as well as R.I.P. crossovers showed Dick Grayson and others mourning Bruce Wayne's seeming demise. Much later, a couple of extra Morrison issues showed us that Bruce simply swam out of the river and returned to the Batcave, making the climactic helicopter crash a mere inconvenience. Morrison and his editors tried to have their cake and eat it too, with big reveals that only seemed big at the time. This also played out with Simon Hurt's last stand as the Devil – or something that might as well be the Devil – but then getting a later backstory that made him something far less. And yet again, with Bruce Wayne "dying" in his confrontation with Darkseid, and the shock of Superman holding Batman's shriveled corpse proving to be, eventually, not at all what it seemed to be. To experience Morrison's run in the best way, those endings – the helicopter crash, Doctor Hurt's ambiguous reveal as the Devil, Superman holding the corpse – have to be endings for the reader, ones that last for a while before the plot reverses them in a do-over. For a new reader going through the story now, able to transition immediately from one ending to the next beginning, those retractions will seem weird or weak. And that's assuming that the reader is able to read the stories in the original print order, which scrambled the publication order with the logical and chronological order of the story, epitomized by Batman and Robin being published concurrently with Return of Bruce Wayne and dropping clues in a carefully-planned order even though their literal timelines were centuries apart. Simply put, it's almost impossible for any reader who picks up the trades to get the original experience, and that's a shame because the original experience was so fine.

This is another way in which the expansion of the run from 15 issues as planned to its eventual 75 came at a cost. If there was a carefully cultivated aspect of the first part of Morrison's work, beginning with the Joker killing "Batman" in front of disabled children and ending with the helicopter crash at the end of R.I.P., it was mystery – often achieved through ambiguity. In that first scene, with a fake Batman dying and shooting the Joker as his life fades, we were told that we couldn't believe our eyes, and that Morrison was going to feed us unreliable narration because, with the Joker speaking Morrison's thoughts, "I love messing with your head." Ambiguity and mystery remained at the forefront when we saw a pair of black-gloved hands holding the binoculars that watched Bruce kiss Jezebel, when Damian fought the Devil's servant in the (a? the?) future, when Bat-Mite seemed maybe to be real with a creepy insect-like alien behind him, and maybe to be imaginary, when Bruce spent a day with Honor Jackson, who turned out to have been imaginary or a ghost. We never got a clarification as to the reality of those things, with Bat-Mite humorously telling us, "Imagination is the 5th dimension" when he was asked point-blank for "one straight answer." But this made it clear that lingering, unresolved mystery was precisely Morrison's objective, with Doctor Hurt turning out to be "the hole in things, the piece that can never fit" who was simultaneously several things at once – possibly Bruce's father, possibly the Devil, and possibly neither of those. Morrison wanted us to know that R.I.P. was the story of how Batman cheats the Devil, but he also wanted us to know that we didn't truly know anything as a definite fact. This was what Bat-Mite's non-answer told us quite clearly about Morrison's story while it told us nothing about the facts. If Morrison's run had ended with Doctor Hurt on the helicopter, the mystery would have lingered at its fullest, and that was his original plan. The price of the run being tripled to quintupled in length is that the ending became a transition and not an ending at all, and the mystery became much less of a mystery with eventual expositional reveals, such as Simon Hurt being a pawn of Darkseid and the "bad" Batman who attacked Dick Grayson being a clone, being necessary to the plot but also a bit ugly as they defused Morrison's original objective of mystery.

What we got in exchange for the loss of mystery was, yes, more good storytelling, but also a deeper examination of the fictional ideal man, Bruce Wayne. Some of Morrison's finest work was when backstory was told with murky memories, such as the revenge on Joe Chill that Bruce imagined while experiencing cardiac arrest, and the synopsis of everything when Bruce was fighting death after expunging the Hyper-Adapter from his body. And what Morrison told us, in deeply and frankly psychoanalytical scenes, was that Batman was a man who lost his family and found life in his friends. He had a symbolic "bad father" in Simon Hurt, a bad wife (or co-parent) in Talia, two lost parents and a lost son – no family of any kind to count on. But he recompensed by finding four virtual sons, and the major climaxes in Morrison's run ended with each of the Robins saving Bruce's life once – Dick Grayson in R.I.P., Tim Drake in ROBW, Damian at the mid-point of Inc., and Jason Todd at the very end of the swordfight with Talia. And after Morrison admitted that it wouldn't make sense for the Justice League to fly in and save Bruce at the end of R.I.P., he ended ROBW in exactly that way, with Superman, Wonder Woman, and Green Lantern beating the Hyper-Adapter in a fistfight, and it felt right. Rather than being a cheap deus ex machina, Bruce Wayne having powerful friends upon whom he can rely was something touching and quite natural. Of course the ultimate man is going to have the ultimate friends, just as he is going to have imitators (the Club of Heroes) and need to summon greater resources around him (Batman, Inc.). Morrison doesn't skimp on giving Batman unparalleled stature in the DC Universe. After cheating the Devil, Batman gets out of bed to escape from Darkseid's death trap and wounds the dark god. Ultimately (in more senses than one), Batman goes to the end of time and becomes the central figure in the universe's final moments.


The central riddle in Morrison's Batman #700 was, "What can you beat but never defeat?" and the double answer was "Time and the Batman." The ten years that have passed since Morrison's run began passed quickly for me – your mileage may vary. DC has, remarkably, begun its world anew not once but twice since then with the monthly Batman title having restarted at #1 twice in the 2010s after having only one start in the seven decades before that. In the calendar of comic cosmology, I often think of the transition from the last JSA story to the first Barry Allen story as the time between epochs, but that was only five and a half years, and now since Morrison's long, contradictory, wonderful story began, we've had ten. The world has moved on and seems to be doing so at an accelerating pace. The Batman cinematic franchise that began the year before Morrison's run is also long in the past, with another actor having played the character twice while another actor plays him on TV. Batman's history is long and sprawling. These are the words with which Morrison ended his run: "Batman always comes back, bigger and better, shiny and new. Batman never dies. It never ends. It probably never will." There will always be a new Batman for readers and viewers to enjoy. It's possible that there was never a better time to be reading Batman than during Morrison's run.

Wednesday, April 22, 2015

Doctor Hurt RIP

Not with a whimper, but a bang. The dark and convoluted path of Doctor Hurt comes to an end (apparently, for now) in Convergence #3 as the second Batman of the fourth-or-so Earth Two sets off an explosion that kills himself, Hurt, and some of Hurt's lackies in order to save Dick Grayson. In an unacknowledged quirk, this is Thomas Wayne (the father of the New 52's Bruce Wayne) killing Thomas Wayne (an 18th-century ancestor of New Earth's Bruce Wayne). So, it's a fitting time for an obituary for the villain of Batman R.I.P., and one of Grant Morrison's finest creations.

Hurt was visually designed to match the unnamed doctor who appeared in the "Robin Dies at Dawn" story back in 1963. This benign and largely-undefined character was brought back in cameos starting with Batman #673 (though his hands, perhaps, were seen holding binoculars at the end of Batman #665 and his handiwork was on-panel as far back as #655) and was gradually, hint by hint, developed into the major villain of Morrison's two-year run on Batman, and then played a similar role in Morrison's Batman and Robin and concurrent Return of Bruce Wayne. Otherwise, he has hardly appeared at all. Presumably, his long life span would let him remain alive and very unhappy where the Joker buried him on the grounds of Wayne Manor. He appeared in a singularly dark role in Batman, Inc. vol. 2 #5, as an adviser to the President of the United States who convinces the Commander in Chief to destroy Gotham City with nuclear weapons. This was in a possible future which was averted, but it did assert that Hurt remained a piece on the table who could appear again. In Convergence #3, Jeff King writes his apparent finale.

I think the saga of Doctor Hurt proves the power of the unseen, and conversely, the weakness of the obvious, the flaw in storytelling that lays everything bare. In a few tantalizingly brief appearances strung out over a year and a half, Grant Morrison made Doctor Hurt into a villain of tremendous intrigue and potential, someone who could perhaps out-plan Batman, someone who could perhaps have become a major villain on a par with Luthor or the Joker, but who was instead dismantled into a mere raving thug, first by Morrison, and now finally by King. There was an unrealized potential here, and DC Comics are the poorer for it.

At the end of Batman #680, with Doctor Hurt hosting the Black Glove party in Arkham Asylum, with a maddened Batman falling prey to Joker toxin while Jezebel Jet smiled with evil joy, who was Doctor Hurt? We didn't know. The set-up, as we understood it, was that the mystery "Who is the Black Glove?" was the greatest mystery we'd seen in comics for a very long time. It had gradually become apparent that Doctor Hurt was the Black Glove, not the henchman of a higher-up, but who was Doctor Hurt? It was a mystery, and everybody had a guess.

What, at that point, did we know about Doctor Hurt? Very little. We knew that he was evil, ran the Black Glove organization that met annually to bet on life and death, and that evil itself, rather than power or riches, was his apparent motive. We knew that he especially hated Batman, and that he had been planning for a very long time to make this one, decisive bid to destroy the caped crusader. And with a promise that Bruce Wayne would be sidelined from DC Comics, it looked like he was going to win. In a sense, he did.

I believed that Doctor Hurt was the Devil. And this was the correct idea, to a point. To the extent that Batman #681 was going to reveal anything, that's what it was going to reveal, and I thought this had been made clear a few issues earlier. Eventually, a Grant Morrison interview revealed as much: "This is the story of how Batman cheats The Devil." But it was an ambiguous reveal, to fit the tone of Batman, R.I.P. to its logical (non)conclusion.

Morrison's run on Batman was intended to homage and exemplify spooky, ambiguous stories. The original Zur En Arrh story seems to be a dream, but Batman ends it with a gadget called the Bat-Radia in his hand, blurring the line between fantasy and reality. A revamped Bat-Mite (called "Might") appeared with no explanation as to whether he was real or a fantasy. It was only later that I realized the artful ambiguity of the word "Might" itself: It can mean power, or it can be the modal verb "might" meaning "may" or "can be." Bat-Might was ambiguously real. He might be a figment of Batman's imagination, or he might be a magical fifth-dimensional imp. Finally, in a laugh line, he tells a frustrated Batman that imagination is the fifth dimension. Was he imaginary or from another dimension? Yes and no. Neither answer is right, and both are. This ambiguity, playing everything right down the middle, was also behind the nature of a minor character named Honor Jackson. A struggling, drugged, mind-zapped Bruce Wayne spends one day wandering the streets of Gotham with Honor Jackson only to find out that Honor Jackson had already died. Did Batman imagine him, or did a magical Bat-Might resusitate Honor Jackson so he could spend a day redeeming his failed life by helping Batman? Yes and no. The story works hard to avoid giving us a clear answer. And we were being given half the answer right then of "Who is the Black Glove?" Meaning that we weren't going to get an answer, or that we were going to get a spooky answer that begs a follow up. "Doctor Hurt was The Devil… or was he?"

So, yes, Doctor Hurt was played right down the middle the whole way, as a "man who may or may not have been some manifestation of the Devil" (in Bruce's words) or as something else. But that something else was never defined. The story teased that perhaps Doctor Hurt was Bruce's father, but this possibility was never in keeping with DC's sacrosanct lore, and was eventually refuted. But that something else remained vague. Whatever Doctor Hurt was, where was he five years ago, or twenty, or fifty? Where did his timeline begin? When Doctor Hurt was at his best, we didn't know, and we would never know. Like the long-teased, but never-delivered (well, for a long time, anyway) origins of the Joker or the Phantom Stranger, the ambiguity of Doctor Hurt was what made him interesting. He was evil, a master planner, a perfect foil to Batman, and inspired Damian's remarks in a possible future: "I know The Devil exists, or at least something which might as well be The Devil. I've met him."

When Doctor Hurt returned in the second season of Morrison's Batman work, the mystery was maintained for a while. We saw that Hurt had somehow survived (even Batman didn't know how) and stepped into the role of a Mexican drug lord, and had an army of intriguing cronies who had been broken and made into slaves. This was all in keeping with the ambiguous (and oddly psychological) evil of Doctor Hurt as the focus of evil in the world, "the hole in things." A brilliant scene in Batman and Robin #13 showed us a fantasy that couldn't be real, of Doctor Hurt killing the Waynes then taking over as an evil Thomas Wayne. This ambiguity remained and remains: Did Doctor Hurt order the murder of the Waynes? Would Bruce have died had not Joe Chill lost his nerve because he'd had a boy of his own? Did Bruce's survival of the hit ruin Doctor Hurt's plan to become the dark lord of Wayne Manor? It's a compelling vision and made more powerful by its ambiguity. We don't know. We may never know.

And then it unraveled. A few scenes, beginning in the "Western" chapter of Return of Bruce Wayne, then elegantly reprising "Dark Knight, Dark City" and an old World's Finest tale, unmasked Doctor Hurt as an older member of the Waynes, coincidentally named Thomas, who had sought a deal with The Devil and inadvertently summoned a force sent by Darkseid and was changed by it. It all fit, it all made sense, it tied things together, but Doctor Hurt the master became Doctor Hurt the servant, and there went the mystery.

Still, ambiguity remained. Still, he arguably embodied the central evil in the universe. But the myth was weakened. I think there was a lost opportunity to build Doctor Hurt into a pivotal force in DC Comics. There was no logical way to salvage his debut as a villain with one really big, years-long plan, but maybe he could have been kept lurking in the shadows, part of something big and dark and mythic. But the end of Batman and Robin's first year and a half dismantled that possibility.


And now he ends here. His final line is a disappointingly cliché, "And I say, first we kill this Batman, then we kill the other one, and his boy!" He's simply an opportunist, looking to stick someone with a knife when the occasion arises. It's like seeing Doctor Fate sit down in his boxers, turn on the television, and eat peanut butter out of the jar. The mystery is gone. And so is Doctor Hurt. But it's the mystery we'll miss more.

Tuesday, July 30, 2013

Grant Morrison's Bat Mysteries


Just as most of Grant Morrison’s Superman stories follow conventions of science fiction, most of Morrison’s Batman stories follow conventions of mystery fiction. Now, with only one issue left, perhaps the biggest mystery is: Is Batman, Inc. a mystery at all? What sort of payoff does the final issue provide if not a mystery? By and large, Morrison’s Batman epic has told four long stories, in four separate titles. With three of those complete, are there patterns we can identify to elucidate the fourth?

Morrison’s runs in Batman, as well as Batman and Robin, told long single stories with a hierarchical structure, the whole run broken into a few parts, each part a few issues long.

The first substory told as a mystery was his Club of Heroes story set on John Mayhew’s island, which followed achingly familiar patterns of Murder Mister Dinner Theatre, some of which are also enshrined in the game Clue (Cluedo) and some of the works of Agatha Christie, among others. Several characters were isolated, one murder took place which began a series of attacks, and the remaining characters were left to solve the crimes before their time ran out. The answer proved to be more complex than one might have expected: There were truly three culprits, all three of whom had a misleading or masked identity: John Mayhew, who falsely assumed the identity of El Sombrero before unmasking in the final pages; Wingman, who had a few subtle clues pointing to him throughout, but who switched identities with Dark Ranger after he killed him; and the Black Glove, Doctor Hurt, who was not actually given a name for another five issues. One may also observe that the only tangible clue, the absence of rain on Wingman’s plane, was no more salient than an error in the writing, the number of stab wounds used to kill the Legionary. All told, the mystery insofar as Wingman and Mayhew went was probably not solvable in the conventional sense, and as far as the Black Glove went, certainly not solvable, as it led into future storylines. So, while the story was overwhelmingly a mystery in form, it deviated from a mystery in resolution.

This was also true of the extended “replacement Batmen” mini-mystery. Batman’s subduing of the Bane Batman culminated with a question: “Who is the third man?”, which was unsolvable in the sense that it was a character who had no specific name or identity at the time the question was raised. And this, too, ended by conveying the unmistakable impression that a bigger question was more important. Not “Who is the third man?” but “Who is the king of crime?” and by a subtle visual clue, “Who is the Black Glove?”

The way that the earlier mysteries were not true, fair mysteries made sense in the structure Morrison was building. They provided like appetizers before a main course, whetting our appetite for resolution, then building that hunger more when no definitive answer came. And by the time Batman, RIP began, the mantralike question defining Morrison’s run was “Who is the Black Glove?” And fans set to work posing and analyzing guesses up and down the DC roster, with such names as Hugo Strange, Lex Luthor, Jim Gordon, Alfred Pennyworth, the Crimson Avenger, Thomas Wayne, Bruce Wayne, and many others being suggested and discussed.

Here, too, the conventional mystery many anticipated was not in the offing. No previously-defined DC character was in any sense the answer RIP provided. The tone established along the way was, in retrospect, preparing that conclusion: The intertwined mysteries of Honor Jackson (ghost or hallucination?) and Bat-Might (magical imp or fantasy?) were both ended on notes of perfect ambiguity. We can’t be sure if the street junkie who appeared and disappeared was a spirit resurrected by Bat-Might or if there never was a Bat-Might to begin with. In the story, Morrison makes a joke of it by having Bat-Might say that imagination is the fifth dimension. The ambiguity was there in the renaming Morrison gave the sprite when he changed Bat-Mite to Bat-Might. Might means power, befitting the character’s magic, but it means something else: The modal verb “might”: as in, he might exist. Or he might not.

Likewise, the red-and-black mystery ended up being no mystery at all. So the mysteries of RIP was always shrouded in ambiguity in its conclusions as well as mid-story. And when the Devil was name-checked repeatedly, and Batman himself says “the Devil”, it’s in a question. And when, later, he says it again, he says “may or may not have been the Devil” and references Hurt’s claim to have been Bruce’s father.

Batman and Robin and the intertwined Return of Bruce Wayne had at least as many mysteries of identity than a person can count on one hand. The Domino Killer, Oberon Sexton, the Red Hood, the “Batman” corpse, El Penitente, and Barbatos were all names and faces without a known match. The reappearance of Bruce Wayne in the final panel of #15 was subject to doubt, and there were mysteries, too, of the missing Wayne portrait, the tunnels under Wayne Manor, the casket, and more. Ultimately, there were more mysteries of identity than there were characters matching up to them (the Joker was both the Domino Killer and the detective trying to find the Domino Killer; Doctor Hurt was both Old Thomas Wayne and El Penitente). Most of these had definitive answers, whereas the contents of the casket ended up being an anticlimax.

Batman, Inc. has also had a few mysteries of identity. Most central, Talia was revealed as Leviathan, but this revelation came early, in fact, a year and a half ago. Heretic, the new Wingman, Nero Nykto, also mysteries of identity dangled for a while, also resolved long before the story neared the end.

So there may be striking significance in the reveal or reveals that remain. The Headmistress is the most prominent, nearly certain to be Kathy Kane, this mystery has not had its ceremonial unmasking yet. Nor has the identity of the occupant of the second grave, who could easily be the now-dead Heretic, or someone yet to die such as Kathy Kane. We also have the possibility that there’s a mystery where we didn’t know there was a mystery, if Talia is not the true controlling force and Ra’s or Doctor Hurt were to emerge. Finally, we may have outstanding the identity of the Batman of the future, who seemed clearly to be Damian; this future may be completely null and void, or someone else may take that role.

Morrison has told us that this finale will be bleak. That could mean Kathy Kane dies and Bruce is left to mourn the loss of another family (with Kathy and Damian as his wife and son, at least symbolically). It could mean we see the far future apocalypse is destined to play out. Morrison has kept his options open, and Inc is perhaps less clearly on a set of rails guided towards a specific finish than any of his Batman maxi-stories to date. The events in the story may be of less importance than the question: After a run on the character so long and so memorable, in what state does Morrison leave Batman? Is he the omni-capable Batman who defeats super beings and the Devil? Or is he a tragic figure lashing out in madness, as Morrison first wrote him, in Arkham Asylum?

Wednesday, February 20, 2013

Action #17


With next month’s Action #18, Grant Morrison’s run on Superman will come to an end, wrapping up the extended story that redefined DC’s flagship character.

Defining and redefining Superman has been a quagmire for DC over the last 15 years. This was true only three years ago when I expounded on the topic in my review of Geoff Johns’ Superman: Secret Origin #1. That series redefined Superman’s past in a way that summed up changes which had been in progress since Infinite Crisis. It was only to serve as the status quo for two years before being discarded for another, total, reboot. And in fact since then, we have also seen another heavily-sold out-of-continuity Superman origin in J. Michael Straczynski’s Earth One version of Superman, and a fleeting glimpse of a Superman who dies young in DC’s current Earth 2 title. If that’s not confusing enough for fans, the “2” and the “One” in those titles do not serve as part of a sequence, and they are piled on top of earlier Earth Ones and Twos (or 1s and 2s). The nomenclature alone produces vertigo if not nausea. Yet another out-of-continuity story called DC Universe Online (but it was not online) showed yet another Superman for 52 issues.

A new Superman in Grant Morrison’s hands had been long-anticipated. Morrison wrote Superman as part of his Justice League run starting in 1997, and shortly thereafter was part of a pitch called Superman 2000 which did not come to pass. In 2005, Morrison began a 12-issue run on All Star Superman, a fantastically popular mini-siries taking place in its own continuity, which in many ways was a prequel for the Superman we finally saw as part of the 2011 DCnU that is the main continuity of DC’s stories, for now.

With this series at the pause between the penult and ultimate issues, it stands as a single body of work which does not fail to reflect plotlines we’ve seen in all of those other Superman redefinitions mentioned above, a quilted kaleidoscope of stories and storylines which are rehashes of stores we had just seen. Brainiac double-crossing Luthor? Seen it in Online. General Lane directing a US Army plot against Superman and Superman’s tight association with the Legion of Super Heroes? Seen those in Secret Origin and other Geoff Johns stories in then-current continuity. Clark Kent beginning his journalistic career as a poor young man in the slums? Seen it in Earth One. Yet, it is hard to fault Morrison for reworking those almost-current stories: If he avoided every storyline in those several retreads, he would have had to write a story by negation, leaving holes in Superman’s DCnU history just to spite those other works. Morrison did not choose that path, and so we have a maxi-series from Morrison that looks like a blend of half a dozen other recent works.

And that includes Morrison’s own. Morrison’s Action employs elements from his All Star Superman title, including a key role for characters from Mxyzptlk’s Fifth Dimension, which provides the key villain in Action. Morrison has also used the Fifth Dimension in his JLA run and with his use of Bat-Mite in Batman.

Structurally, the run strongly resembles Morrison’s runs on Batman. In Morrison's first run on Batman, in issues #655–681, the hero faces a single dominant threat whose plot is at first hidden, from both the hero and the reader, surfacing in a series of smaller threats, calculated to test the hero without toppling him, before culminating in a final showdown between Doctor Hurt and Batman in Batman R.I.P. Morrison's Action run has a parallel structure, with the Little Man, who appears in the very first panel, proving to be the ultimate victim who confronts Superman directly only in the final issues. Both Doctor Hurt and Vyndktvx make pretensions to be the Devil, using the word "deal" like it's going out of style. Vyndktvx is often drawn three-faced, like Satan in Dante's Inferno. However, while the Batman story was fundamentally the story of a single plot by Doctor Hurt calculated to topple Batman, the Action story is a series of Superman adventures primarily featuring independent menaces, a few of whom Vyndktvx recruits for a single assault. Both stories are spread widely over time. Both wrap the events of much older stories into their telling. Both villains have identities held out as a mystery. Ultimately, The Little Man seen in the very first panel of Action #1 is given a complete backstory in terms of Fifth Dimension intrigue. There is no longer mystery regarding who he is, but we await the ending of a climactic battle, which began to crescendo in the final pages of Action #14.


The references to past Superman stories, both prominent and obscure, are more numerous than I will attempt to catalog here. Characters originating in Superman stories from every era from the Thirties through the Nineties have appeared in passing and in the foreground. I will mention, instead of the smaller facets, three larger stories that have impacted the narrative here in a very central way.

At the end of the pre-COIE era, two stories were published the same month wrapping up the pre-Byrne Superman. Both of these stories, on the surface unrelated, depicted a suddenly evil Mr. Mxyzptlk as the villain. By far the more famous of the two, Alan Moore's Whatever Happened To The Man of Tomorrow? also had the structure of a larger villain (Mxyzptlk) throwing secondary menaces (as great as Luthor and Brainiac) at Superman before the hero and villain took each other down in a battle that undid them both, in different ways. A less well-known story by Steve Gerber in DC Comics Presents #97 showed a Mxyzptlk who had been punished by his own kind and who merged with the Phantom Zone and its villains before attacking Superman one last time. In this story, Mxyzptlk achieves a tactical and strategic victory, apparently poisoning the Earth with kryptonite (with the added horror of Argo City's dead bodies showering out of the sky), then leaving a defeated Superman behind in what was, technically, the last moments we saw of the pre-Byrne continuity. Morrison has based his run, thematically, where pre-Crisis continuity ended, with a new Fifth Dimensional villain posing the ultimate threat to Superman, so that Mxyzptlk's inherently benevolent nature can be preserved for future stories. By utilizing the same thematic menace as that of Moore's story, Morrison may be giving Superman a chance to face that threat that ended "him" before, and overcome it, just as he is with the Doomsday threat from yet another continuity. It will be interesting to see if the final issue makes more explicit reference to WHTTMOT?

A subsequent work, mending the pre- and post- Crisis worlds from the other side of the divide, Keith Giffen's run on the Legion of Superheroes dealt with the gaping hole in continuity that the LSH had been inspired by Superboy, but in the Byrne run, there had never been a Superboy. We promptly saw the emergence of another "Earth", the Pocket Universe, which led to Byrne's Superman going through a spiritual ordeal after killing that Universe's Phantom Zone villains. More germane to the present run, Giffen rebooted the LSH not once but several times in rapid succession, with the Legionnaires deliberately rebooting their own timeline to undo histories where one of their villains had triumphed as the undisputed master of the 30th Century. The Time Trapper, Mordru, and Glorith all have the capacity to become dictators of the Legion's universe, and so they reboot the universe until they create a timeline where a "Balance of Powers" leaves a free universe in which the LSH battles these villains, neutralizing them. In Action #17, Morrison seems to utilize the very same idea when the Legionnaires plan to "wipe out [their] entire history" and thus save Superman's life as well as "stop the rise of Universo." Morrison puts the LSH here in the same predicament they faced in Giffen's multiple timelines; this is, incidentally, a device he also used in his JLA story Rock of Ages where heroes overcome a despot villain's rule not by defeating him per se but by rebooting the timeline so that the victory by Darkseid never happened.

Another story serving as the template for this one is Morrison's own Final Crisis and its related crossover, Superman Beyond. The title page of Action #17, like the last page of Action #16, shows the Super-Doomsday creature poised to kill Superman just as the first page of Superman Beyond shows a flash-forward to the fateful battle between Superman and Mandrakk. Like the Bane Batman from Batman #664-665, it shows a meld of the hero with the Nineties villain who broke him. The creature incorporates elements of Mandrakk, the Nineties Doomsday with the armor Superman of Superman Beyond, the evil Superman from Morrison's Animal Man, and more generally every anti-Superman we've seen over the decades. Picking up the theme of Final Crisis as a story about story, the Super-Doomsday creature refers to itself as a "franchise", in a fourth-wall reference to itself as an alternate character that strives to defeat the DCnU Superman. It is a "thought" that we first saw in Action #9, where the Lois Lane of its parallel universe defines to it as the product of selling out, of a Superman "brand" designed by experts to have "maximum cross-spectrum, wide-platform appeal, a violent, troubled, faceless anti-hero... a global marketing icon." It sounds like Morrison has a very specific villain in mind, something that Warner Brothers might be creating and incorporating into video games right now.

In every aspect of this run, we see a Morrison trademark: postmodernism rendered in the terms of the comic genre. In his Batman run, Morrison delivered unconventional narratives that were explained in the story with Batman-appropriate devices such as hallucinogens and brainwashing. Here, as in JLAAll Star Superman and Superman Beyond, Morrison accomplishes the same postmodernist storytelling through Superman-appropriate devices such as time travel and multiple dimensions. The reader's experience, either way, is one of unreliable narration and dramatic irony. The vehicle for creating this is specific to the hero, and ties in with a heritage from past decades when postmodernism was not the aim.

As with Final Crisis and Batman: RIP, the jump-cuts in narration may detract from many readers' enjoyment. In what now makes four consecutive issues, we have seen a cliffhanger with the first two simply put aside as the story picks up in the next issue. As the structure is so heavily borrowed from other Morrison stories, and the conventional payoffs blunted by his sleight of hand, the story is not likely to be remembered as a fan favorite nor as one of his milestones. What is most admirable here is that he worked his tricks, in many ways familiar and well-worn, in ways so specific to this particular character.

On two other levels, the story works assiduously and brilliantly to serve red meat to the fans: It does, after all, reboot Superman in ways that many fans yearned for. It overturns many aspects of the past continuity that overstayed their welcome. Perhaps to greater effect, it shows Morrison's gift for the flourish, the moment of perfection. When miniaturized Luthor looks out of shrunken Metropolis and sees Superman's symbol looming outside the jar, to the call "Look, up in the sky!" Morrison shows Superman winning every way at once. Inasmuch as Morrison has shown that he will let threads drop (or hang), we see Clark's vow to his father to wage a battle for justice.

In what is the final cliffhanger of Morrison's run, just as Super-Doomsday is about to kill Superman, Luthor arrives, saying "Nobody kills Superman but Lex Luthor!" If this seems familiar, it is not an accident. The very first monthly issue of John Byrne's run, in Superman Vol. 2 #1, ends with Metallo about to kill Superman when Metallo is suddenly teleported away. This is explained in #2 when Luthor says, "Of course I stopped you, Metallo. The killing of Superman is a pleasure reserved for myself."

The Morrison run in Action will have a lasting impact. It will serve as the definition of Superman's origin for untold years to come. And it is such an intricate story, it will be a work worth studying. It remains to be seen how much, in conventional terms as a comic, it will be enjoyed. While it is certain that Superman will, with help, triumph over Vyndktvx and Super-Doomsday, it is less clear that Morrison will triumph unconditionally over the commercial Superman that Super-Doomsday represents.